Part I <DM> The party has been following rumors of strange occurrences in the region this winter. <DM> Natural resources disappearing overnight, including sudden, inexplicable deforestation and lakes drying up. <DM> Prepared foodstuffs stolen from bakeries and restaurants. * Devo has joined #ddi * DM sets mode: +o Devo * Devo is now known as Grith * Fordran gropes devo. * Fordran gropes grith too. <Grith> |context 20 <DM> Lately, perhaps even more ominously, human and elven children, and halflings and gnomes disappearing. <Grith> (Ngah) <Sam> (already my jew-sense is tingling.) <Fordran> (that's how you know it's working.) <Grith> (you mean your nonsense?) <Foster> (they're stealing them to use as candles) <Sam> (help! help! i'm being oppressed!) <Fordran> (for some reason i'm playing the Fresh Air theme with very synthy sounds on the microkorg) <Erias> webcastP <Fordran> (nil) <DM> You traveled from town to town, hamlet to hamlet, hearing more and more of the same. <Fordran> (maybe i should set up that icecast server again) <Sam> "This is highly improper." <DM> Last evening, you spent the night in a little thorp. You wake to find Vita missing. * Grith has quit IRC (Ping timeout: 250 seconds) <Erias> (I attack the half-giant.) <Fordran> ("...and then she says, 'Well I'm a little thor too but you don't hear me complaining!'") <DM> The locals, when questioned, look frightened, and one little girl mentions seeing something flying off to the north, throwing off sparks <DM> Okay. <Erias> "Our course is clear. We need to leave immediately." <Foster> "We should probably pursue that, yes." <Sam> "What flies and sparks?" <DM> Dragon, probably. <DM> <_< <DM> >_> <Foster> "Any number of things, honestly." <Fordran> "Wizards, I suppose. Or worse. We'd best get going before the trail gets cold." <Erias> "I wish we had time to research this, but even an hour could mean the difference between her life and death." * Fordran thinks. <DM> Also, Apol is nowhere to be found. <Fordran> "...And she's our tracker. It won't be easy." * Sam only knows of about two dragons, huge fire-breathing things that imperil, well, just about everything that's ever heard of them. <Erias> "Well, with a flying creature I imagine it would go in a straight line, more or less." <Fordran> "Sounds good to me." <Erias> (can we get a fix on the general direction based on civilian reports?) <DM> The little girl pointed pretty much due north. <Erias> "Perhaps Apol went after it." <Foster> "Indeed. And if nothing else, we can watch for signs of great peril." <Erias> I assume we head out, unless anyone objects. * Devo has joined #ddi * DM sets mode: +o Devo * Sam starts walking at non-monk pace. <Devo> |context 20 <Devo> (Shit. Where am I?) <DM> Following the group, I assume <Fordran> (grope) <Erias> (We're all still probably together.) <Devo> (ngah) <Devo> (Where?) <Erias> (Walking north. Just leaving town now.) <Devo> (Okay. To what purpose? Investigations of these rumors?) <Foster> (well, Vita is missing, and something was seen flying straight north) <Erias> (We are guessing dragon.) <Erias> (Apol is also missing. Possibly in pursuit.) <DM> You trek due north of town, in grim determination. <DM> Spot checks. <Erias> |roll d20+2 <tafal> 19 | [d20=17] [+2=2] (Erias) <Fordran> |roll d20+3 <tafal> 6 | [d20=3] [+3=3] (Fordran) <Devo> |roll d20+5 <tafal> 9 | [d20=4] [+5=5] (Devo) <Foster> |roll d20+1 <tafal> 14 | [d20=13] [+1=1] (Foster) <Erias> (we also lost our two best spotters) <DM> The snow is devoid of footprints. * Foster scans the horizon. <Devo> (The blind leading the blind?) <Devo> "Hey! There are no tracks in this snow!" <Fordran> "Flying." <Devo> "Oh, right." <Erias> "Hey, hold on." <DM> (Devo... Grith) * Erias turns and walks a few paces to our left. * Erias bends down to retrieve something from the snow. <Sam> |roll d20+3 <tafal> 9 | [d20=6] [+3=3] (Sam) * Devo will take drag, as usual. <Sam> (yeah, thought so) <DM> (Devon... /nick Grith) * Devo is now known as Grith <Grith> (Oy) <Erias> "Vita definitely came this way. This is her bow, and it looks like there are bits of cloth here as well." <Fordran> "That can't be good." * Grith growls low in his throat. <Foster> "Hm. Well, nothing to do but pick her stuff up and keep heading north." <Fordran> (did it snow last night?) <DM> (Yes) <Fordran> (were there 20 orcs passing through it over hard ground?) <DM> You tromp further, past a forest of treestumps. * Erias nods at Fordran. <DM> Another spot check <Fordran> |roll d20+3 <tafal> 21 | [d20=18] [+3=3] (Fordran) <Sam> |roll d20+3 <tafal> 8 | [d20=5] [+3=3] (Sam) <Erias> "...odd. Looks like this is another place where trees are vanishing." <Erias> |roll d20+2 <tafal> 8 | [d20=6] [+2=2] (Erias) <Sam> "Such cruelty to the forest." <Foster> |roll d20+1 <tafal> 18 | [d20=17] [+1=1] (Foster) <Fordran> "What's that..." <Grith> "D'you think this's why Vita came out here? Ta find out what was hurtin' the forest?" * Sam is caught staring at a particularly ordinary and bland tree stump. * Fordran moves toward one of the tree stumps. <Grith> |roll d20+5 <tafal> 24 | [d20=19] [+5=5] (Grith) <Fordran> (what time is it?) <DM> (Right after prayer) * Foster looks towards the one Fordran is headed to. <DM> There's a small wooden toy sword embedded in the stump. * Erias looks around. "What is it?" <Erias> "...oh." <DM> The tip is embedded 6 inches into the stump. * Sam doesn't whistle Zelda. <Foster> "That's... odd." <Grith> "Anyone recognize it?" <Fordran> "That's... odd." <Erias> "Looks like a toy to me. Is it sharp?" <Fordran> "Sharp enough." * Fordran pulls at the sword. <Foster> "Give pulling it out a try?" <DM> It's really hard to pull out. <DM> STR check <Fordran> |roll d20+1 <tafal> 8 | [d20=7] [+1=1] (Fordran) <DM> Nope! <Fordran> "Hnngh." <DM> The edges are dull though. <Fordran> "Wow. It's stuck in there good." <DM> Like a plain toy sword. <Grith> "Hmm... lemme take a crack at it." <Fordran> "Be my guest." * Grith moves to pull it out, gets a good grip, then heaves. <DM> Str check <Grith> |roll d20+5 <tafal> 12 | [d20=7] [+5=5] (Grith) <Grith> (...sigh) <DM> It budges, a litle. <DM> *little * Grith grunts. <Grith> "One more." <Fordran> "Maybe if we worked together." <Fordran> (aid another) <Fordran> |roll d20+1 <tafal> 18 | [d20=17] [+1=1] (Fordran) <Grith> "Sure." <Grith> | * Fordran tugs at Grith. <Grith> (How's that work?) * Sam looks at Foster, shrugs. <Fordran> (just roll, you now get a +2) <Grith> |roll d20+7 <tafal> 23 | [d20=16] [+7=7] (Grith) <Grith> (woot!) <DM> You are now king of the britons. <Erias> (sorry, I was afk a sec) <DM> I mean, uh, the sword comes loose. <Grith> (WOOHO-... awwww.) <DM> It's just a child's wooden toy sword. <Fordran> (supreme executive power demands a mandate from the masses, not some farcical aquatic ceremony!) * Fordran looks at the sword, and then the hole. <Fordran> "But... how?" * Grith frowns at the sword. Waves it around a bit, then stares at the hole as well. <Grith> "I... uh..." * Grith scratches his head. <Foster> "I'm going to go out on a limb and say that magic is at work here." <DM> (heh) <Erias> "Perhaps there is magic that turns iron to wood?" <Fordran> "All right. What sort of magic? Is this sword magic?" <Erias> "Let's talk about it while we walk." <DM> Walkity-walkity. * Erias looks around for footprints or any other signs of... anything." <Erias> ^"^ <Foster> "Apol's the one with the thing that lets you see what's magic and what's not." <Sam> "Apol would chase after...shiny things." <Foster> "And things that are made of poison. Or corroded metal. Or acid." <Grith> "Or anythin's she thought was interestin'." <Grith> -s <DM> As you travel north, you see no further strangeness, until... <Erias> "I think she -- he -- it would probably try to protect Vita, too." * Erias frowns. "Does anyone, uh, know whether Apol is..." <DM> A sudden snowstorm envelops the travelling party <Foster> (There is an outside chance that we are dealing with a magically animated, acid-spewing, poisonous, rusty iron golem. Be on your guard. :P) * Grith chuckles, "The smallest of us trying to protect the next smalle-... HEY!" * Fordran yells over the sudden biting wind. "What?" <DM> It becomes impossible to see further than 15 feet <Foster> "How inconvinient." <Sam> "I'm no expert on weather, but this is not natural." <DM> And, just as suddenly, it passes... <Grith> "How convenient." * Erias stops and looks around, disoriented and concerned. <DM> It is dark out, and the sky is entirely clear, allowing you to see hundreds and hundreds of stars. * Grith shakes snow off his shoulders and head. * Foster looks around for landmarks. <Erias> "Wait..." <DM> You see nothing on the horizon for miles around, meaning you couldn't be where you just were... nothing, that is, except for the glistening fortress of ice not 100 yards ahead. <Foster> "Well. That's new." <Fordran> (what time was it again? morning?) <Grith> "Oooooh. Er... where are we?" * Erias eyes the fortress. <DM> There is an incongruous white picket fence, 3' high, around the fortress at a distance of 30 feet from the fortress walls <DM> (Fordran: Morning) <Sam> "I've had this feeling before. Of being nowhere near where you were not a moment before. I didn't like it then. I still don't like it." <Erias> "This reminds me a little too much of Gray, who we may or may not have met yet. I don't like it either, but it seems we have only one choice." <DM> The fence is dotted with Dancing Lights, as the spell. <Erias> "And this may be what happened to Vita." <Grith> "Ooooh. That's pretty." <Foster> "Quite possible." <Grith> "...anyone know how far we've gone?" <Foster> "At the very least, she may have been taken here." * Grith tilts his head back to stare up at the sky for a few moments. <DM> It's full of stars. <Foster> "Couldn't say, without access to some fairly major arcana." <Grith> "My Pelor... it's full of stars!" <Foster> (STAB) <Grith> (Jesus FUCK MY EYE Christ!) * Erias shrugs. <Erias> "Let's go." <Grith> "Go where? Inside?" <Foster> "No other place to go, really." <Erias> "I'm open to other suggestions." * Erias starts plodding forward. * Grith looks back, then looks crestfallen. "Oh." <DM> You approach the little gate in the picket fence. <Sam> "Knock on the door and demand immediate and prompt return of the gnome and the dragon, in exchange for not beating them to a bloody pulp?" <Sam> "No, that would be criminal." <DM> The latch has a large brass coat of arms with an embossed 'K' <Grith> "Sam, I couldn't have said it better!" <Foster> "Well. Criminal is a matter of the laws of the land." <Grith> (Does Grith still have that wood sword?) <DM> (Sure) <Sam> (Why is it that when I end up in a far-off land, they always speak my language?) <DM> (Language Microbes) <Fordran> "Yes, well. What land are we in now?" * Grith walks up to the door, "Think we should knock?" <Foster> (Widespread teleportation makes language spread via trade easy.) <DM> It's a 3' fence, Grith, you could step over it. <Sam> (i was afraid someone would say that.) <Foster> "May as well go knock on the door." * Erias attempts to open the gate. <Grith> (Oh, I thought we were at the door.) <Erias> "I suggest knocking." <Fordran> "It would be the most polite thing." <Grith> "Do we care?" <DM> You swing open the gate. A little garishly-painted toy soldier pops out of the snow. It squeaks in a high-pitched voice, "Kringol the Saintly has scheduled no visitors, state your business!" * Grith freezes in midaction. Stares at the small night. Then laughs heartily. * Sam looks at Foster, expecting guidance. * Erias blinks, then recovers. <Foster> "We are here to retrieve our companion, Vita." <Grith> "And Apol!" <DM> "No one here by that name, only Kringol! Depart at once! Trespassers will be deemed naughty!" <Erias> "We have been teleported here by some other force or agent. Our companions have been taken from us. If your lord is involved in these things, we must speak to him." <Fordran> "Was there a gnome visitor? Perhaps a young... dragon?" <Sam> "Deemed naughty?" * Grith makes an odd face, then asks no one in particular, "Naughty...?" <Foster> "Naughtiness doesn't concern me, only my companions." <Erias> "I am not willing to leave without Vita and Apol, or without determining that they are not here." <DM> "No one here by that name, only Kringol! Depart at once! Trespassers will be deemed naughty! You have been warned!" <DM> It waves its toy sword menacingly. In a cute way. <Grith> "Shall I step on it?" <Erias> "I fear my own judgement and that of my god. A toy soldier does not concern me." * Grith moves to get in stepping-on range. <DM> Stepping on it? * Erias looks around to see if a wizard is nearby, controlling this tiny golem. * Grith looks around at the others, "Kick the toy solider?" <Fordran> "We could just walk past it." <DM> Erias: You don't see any other signs of motion, beyond the Dancing Lightsa <DM> -a <Foster> "I've met annoying doormen in my time, but this one is a cut above. Let's just ignore it." * Grith looks crestfallen again, "I suppose." <Grith> "After you..." * Erias shrugs. "Just head on by, I guess." * Erias begins walking past. * Grith watches the toy soldier for signs of hostility or violence. <DM> A small-sized door in the large double-doors swings open, and several small strange creatures pour out at you. * Fordran marches along behind Erias. * Foster eyes them. * Erias reacts quickly, preparing for battle. <DM> They look like comical crosses between gnomes and goblins, with oversized pointed ears. * Sam stares. <Erias> (quickly, init allowing) * Sam uncharacteristically breaks into a guffawing fit. <DM> Each is carrying shiny metallic orbs, about apple-sized, green, red, yellow, blue, purple. * Grith is still busy eyeing the toy soldier suspiciously. <DM> Init if you feel a threat. * Sam slowly regains composure. <Fordran> "Um... hello?" <Foster> "We wish to speak to your master, strange creatures." * Erias readies his shield. <Erias> "We are searching for our stolen companions." <DM> One of them chucks the little yellow ball at you. <DM> |roll d20+4 <tafal> 7 | [d20=3] [+4=4] (DM) <DM> |roll d6 <tafal> 3 | [d6=3] (DM) <DM> It misses, rolling to your left, and explodes <DM> Reflex save, everyone <Sam> |roll d20+12 <tafal> 28 | [d20=16] [+12=12] (Sam) <Foster> |roll d20+5 <tafal> 24 | [d20=19] [+5=5] (Foster) <Erias> (need evasion ; ; ) <DM> Sam evades the explosion <Grith> |roll d20+2 <tafal> 9 | [d20=7] [+2=2] (Grith) <Erias> |roll d20+7 <tafal> 13 | [d20=6] [+7=7] (Erias) <Sam> (^_^) <Fordran> |roll d20+7 <tafal> 12 | [d20=5] [+7=7] (Fordran) <Grith> (Plus, um... any bonuses from that cloak? >.< ) <DM> |roll 3d6 <tafal> 10 | [3d6=10] (DM) <DM> Foster takes 5 fire damage, everyone else takes 10, except for Fordran, who has FR * Sam stops laughing in a hurry and assumes a defensive stance. <Erias> (Init now, I assume) <DM> init now :D <Erias> |roll d20 <tafal> 15 | [d20=15] (Erias) <Fordran> |roll d20 <Grith> (ooh, my roll was 11! Half-giant save vs. fire for the win!) <tafal> 11 | [d20=11] (Fordran) <Sam> |roll d20+4 <tafal> 24 | [d20=20] [+4=4] (Sam) <Grith> |roll d20 <tafal> 12 | [d20=12] (Grith) * Retrieving #ddi info... <Foster> |roll d20+1 <tafal> 14 | [d20=13] [+1=1] (Foster) * DM changes topic to 'ECLIPSE | Sam 24, Erias 15, Foster 13, Grith 12, Fordran 11' <DM> -> Sam * Sam tries to grab the one with the (oh pick one) red orb. (grapple) <DM> Roll it <Sam> |roll d20+10 <tafal> 13 | [d20=3] [+10=10] (Sam) <DM> Grabbed, opposed grapple <Sam> (gah, what's that again? probably the same total) <DM> d20+str+improved grapple mods, etc <DM> +bab <Sam> |roll d20+8 <tafal> 11 | [d20=3] [+8=8] (Sam) <DM> |roll d20-3 <tafal> 1 | [d20=4] [-3=-3] (DM) <Sam> (Egads) <DM> The strange little thing gets yanked into your grasp with an "eep!" <DM> You may roll unarmed damage if you wish <Sam> (nah, i have other plans...) <DM> -> Erias <Erias> "Pelor!" * Erias raises his eyes to the heavens for a moment, and then charges forward, putting himself between the goblinoids and the others. As he rushes forward, he draws his mace. <Erias> (done) <DM> The creature with the purple sphere throws it at Erias <DM> |roll d20+4 <tafal> 14 | [d20=10] [+4=4] (DM) <DM> It clinks against Erias' shield, shattering <DM> Erias, Fort save <Erias> |roll d20+15 <tafal> 25 | [d20=10] [+15=15] (Erias) <DM> You feel sleepy for a moment, but it passes. * Erias shakes his head for a moment, then regains his composure. <DM> The creature with the blue sphere chucks his at Grith. <DM> |roll d20+6 <tafal> 19 | [d20=13] [+6=6] (DM) <DM> Grith, Fort save <DM> The blue ball shatters on Griths chest <DM> Grith's <Grith> |roll d20+7 <tafal> 11 | [d20=4] [+7=7] (Grith) <Grith> (*sigh*) <DM> |roll 1d6 <tafal> 1 | [1d6=1] (DM) <DM> 1 point of Dexterity damage <DM> Grith looks slightly blue. <DM> A patch of frost covers his chest, and he shivers. <DM> -> Foster <Sam> (caught stealing from the bank again, grith?) <Grith> "GREEAAAAGH!" * Grith roars. <Foster> Are there any with unthrown spheres left? <DM> They've each got at least 2-3 spheres of those colors a piece. <Foster> Right. <DM> They're still clustered together, for now, but Sam and Erias are among them. * Erias shrugs. * Foster waves his hand nonchalantly, spinning off 3 bolts of flame that streak towards the 4 ungrappled creatures. <Grith> (3 to 4?) <Foster> |roll 5d6+5 <tafal> 20 | [5d6=15] [+5=5] (Foster) <DM> (each bolt hits all of them) <Grith> (Holy Christ!) <Erias> (it involves the magic flame bullet theory) <Foster> er. consistency, it's 4 total. or something. <DM> |roll d20+4 <tafal> 6 | [d20=2] [+4=4] (DM) <DM> |roll d20+4 <tafal> 18 | [d20=14] [+4=4] (DM) <DM> |roll d20+4 <tafal> 16 | [d20=12] [+4=4] (DM) <DM> |roll d20+4 <tafal> 14 | [d20=10] [+4=4] (DM) <DM> All four are burned to crips, dropping their remaining balls. <DM> Erias, Sam, make: 3 Fort saves, 5 Reflex Saves, and a Will save <Foster> (eheh) <Fordran> (hot) <Foster> (whoopsy) <Sam> (pardon my french, but...holy living fuck, batman.) <Sam> (fort first) <DM> I'm just gonna assume the guy Sam's holding is going to die. <Sam> |roll d20+8 <tafal> 11 | [d20=3] [+8=8] (Sam) <Sam> |roll d20+8 <tafal> 19 | [d20=11] [+8=8] (Sam) <Sam> |roll d20+8 <tafal> 11 | [d20=3] [+8=8] (Sam) <Sam> (then reflex) <Sam> |roll d20+12 <tafal> 16 | [d20=4] [+12=12] (Sam) <Sam> |roll d20+12 <tafal> 14 | [d20=2] [+12=12] (Sam) <Sam> |roll d20+12 <tafal> 25 | [d20=13] [+12=12] (Sam) <Sam> |roll d20+12 <tafal> 18 | [d20=6] [+12=12] (Sam) <Sam> |roll d20+12 <tafal> 18 | [d20=6] [+12=12] (Sam) <Sam> (and will) <Foster> (this is what I get for trying to save us one to interrogate =\) <Sam> |roll d20+9 <tafal> 26 | [d20=17] [+9=9] (Sam) <Grith> (wow. Tafal has it -in- for Sam) <DM> Ok, Erias, then I recount what happens <Erias> Fort saves first: <Sam> (yep, sucked most on fort, my weakest save. oh well.) <Erias> |roll d20+19 <tafal> 34 | [d20=15] [+19=19] (Erias) <Erias> |roll d20+19 <tafal> 29 | [d20=10] [+19=19] (Erias) <Erias> |roll d20+19 <tafal> 33 | [d20=14] [+19=19] (Erias) <Erias> Reflex saves: <Erias> |roll d20+11 <tafal> 15 | [d20=4] [+11=11] (Erias) <Erias> |roll d20+11 <tafal> 14 | [d20=3] [+11=11] (Erias) <Erias> |roll d20+11 <tafal> 20 | [d20=9] [+11=11] (Erias) <Erias> |roll d20+11 <tafal> 17 | [d20=6] [+11=11] (Erias) <Erias> |roll d20+11 <tafal> 26 | [d20=15] [+11=11] (Erias) <Erias> Will save: <Erias> |roll d20+16 <tafal> 28 | [d20=12] [+16=16] (Erias) <Sam> (zomg nerf erias) <DM> Brilliant fireworks of Blue, Green, Yellow, and Purple light erupt from the conflagration. If you shield your eyes, you can just make out Erias and Sam silhouetted in the explosions. <DM> |roll 1d6 <tafal> 5 | [1d6=5] (DM) <DM> |roll 1d6 <tafal> 6 | [1d6=6] (DM) <DM> Sam, 11 points of Dex damage <Foster> (ye gods) <Sam> (GLORF!) <Grith> (Well, this will be short-lived) <DM> Erias feels the chill seep into his bones, but his mettle and resolve withstand. <Fordran> "Erias! Sam!" <DM> |roll 3d6 <tafal> 7 | [3d6=7] (DM) <Erias> Unfortunately, my resolve doesn't lend me superhuman quickness. <DM> |roll 3d6 <tafal> 11 | [3d6=11] (DM) <DM> |roll 3d6 <tafal> 16 | [3d6=16] (DM) <DM> |roll 3d6 <tafal> 8 | [3d6=8] (DM) <DM> Sam evades the balls of fire. <Erias> s/^(.*)$/\($1\)/ <DM> Erias takes: 3 + 11 + 8 + 4 = 26 points of fire damage <Fordran> (goodness) <Fordran> (gracious) * Erias smolders. <Sam> (yeah, the frosty shit saved me from the fire...or somethin'....) <DM> And no further effect from the green explosion, which left sparkles in the air. <DM> Oh wait. <Fordran> (damnit) <DM> Sam's grappled buddy dies from the fireballs. <DM> Dropping his cache. <Erias> (ah, hell.) <Fordran> (pwned) <DM> 3 reflex saves <Sam> ( <Grith> (Like I said... short-lived.) <DM> Each of you <Foster> (man.) <Erias> (even if I make every save, this will eventually take me down.) <Sam> (old bonus or new bonus?) <DM> New bonus <Grith> (-All- of us?) <DM> No <Sam> (siiigh) <DM> Those two. <Erias> |roll d20+11 <tafal> 17 | [d20=6] [+11=11] (Erias) <Erias> |roll d20+11 <tafal> 14 | [d20=3] [+11=11] (Erias) <Erias> |roll d20+11 <tafal> 15 | [d20=4] [+11=11] (Erias) <Erias> |roll d20+11 <tafal> 18 | [d20=7] [+11=11] (Erias) <Sam> |roll d20+7 <tafal> 13 | [d20=6] [+7=7] (Sam) <Sam> |roll d20+7 <tafal> 14 | [d20=7] [+7=7] (Sam) <Sam> |roll d20+7 <tafal> 25 | [d20=18] [+7=7] (Sam) <DM> |roll 2d6 <tafal> 5 | [2d6=5] (DM) <Fordran> (no, i don't have Raise Dead) <DM> The balls spread, and ignite onto a patch on the floor <DM> Sam takes 5 damage, and rolls out of the patch. <Erias> (That's okay, I'm hard to kill) <DM> Erias takes 6 combined damage, and rolls out of the fire as well. <Erias> (unfortunately reflex saves against non-physical damage are kind of achilles heel-ish) <DM> There are no enemy survivors. * Erias tries to put out his armor. <Foster> "Ye gods. That was unintended." * Sam stands up, wobbles a bit, and stares blankly at Foster. <DM> As you roll in the snow, the fire sizzles out. <DM> Sam looks deathly chilled. <Fordran> "Erias, Sam, are you all right?" <Erias> "Not... ow! your fault... ow!" * Fordran moves toward them, drawing his wang. <DM> BAD FORDRAN <Fordran> (i'd correct that typo, but why?) <DM> ; ; <Foster> (YOU HURT ME) <DM> You'd use your wang on an injured man? * Erias looks gratefully at Fordran's wang. <DM> ; ; <Fordran> "Are you injured?" * Fordran holds his wang ready. <Erias> "I could use some of that, please." * Sam calmly walks to foster, punches him in the face, and says "You are forgiven." <Fordran> (roll to hit imo~) <Foster> "I probably deserved that." <Erias> (really?) <Erias> (can you make it across the snow to Foster at your new dex?) <Foster> (heh) <Fordran> (healing Erias with wang) <DM> (nngnah) <Fordran> |roll d8+3 <tafal> 11 | [d8=8] [+3=3] (Fordran) <DM> (No mental images please ; ;) <Sam> (my dex mod is only -1 now) <Erias> "One more would probably be good." <Fordran> "Certainly." <Fordran> (using wang again) <Fordran> |roll d8+3 <DM> (Sam, you had 19 Dex?) <tafal> 9 | [d8=6] [+3=3] (Fordran) <Sam> (and now it's 8. assuming my gloves didn't get hosed.) <Fordran> (in my notes: Wang uses: 2) <DM> (Ah, yes) <DM> (Fordran: uses don't carry over to real game) <Erias> "Alright, nothing left but minor scratches. Thank you, Fordran. That wang of yours is a lifesaver." <DM> ; ; <Fordran> "Sam, are you injured?" * Sam meditates for a few moments. <DM> Is this where Colin takes off? <Erias> This would probably be a good time, yeah. <DM> K, seeya. * Sam waves off Fordran's help. <Fordran> (and then Erias is vaporized.) <Erias> Thanks, guys. Take care. * Erias has quit IRC (Quit: HydraIRC -> http://www.hydrairc.com <- The dawn of a new IRC era) <Sam> "I shall be better once I am out of the cold." <DM> They left the little door open. * Fordran nods, and puts his wang away. <Sam> (yaay, wholeness of body) <DM> (heh_ <Grith> (Colin had to go to bed, or...?) <DM> (No idea.) <Fordran> (something about a car emergency?) <Foster> (he's apparently been behind on sleep) * Grith stares down at his frozen chest for a second... then promptly tries to punt the little wooden soldier... hard. <DM> Roll to hit. <Sam> (i declare sam officially zomgnerfed.) <Grith> (Do I have to worry about size difference?) <DM> (I'll deal with it) <Sam> (damn, i'll have to use his strength bonus for attacks~) <Fordran> (i can fix it, but i don't think i can actually SEE dex damage, as it were.) <Fordran> (so i have no obvious reason to go "hey, need a Restoration?") <DM> (Fordran: He looks like he's frostbitten) <DM> (Frostbite is kind of a disease~) <Fordran> (i cast Cure Disease) <Grith> |roll d20+10 <tafal> 16 | [d20=6] [+10=10] (Grith) <DM> (oy) <Grith> (FUCK!) <Fordran> "Sam, you look bad. Let me help you." <DM> (Fordran: Go ahead and Restore him, if you want. It's something you know Restoration fixes) <Fordran> (Restoration; your dex damage is pwned) <DM> The little wooden soldier goes "Waaiaaiiiii--" as it sails over the fence and into a snowdrift. <Sam> "You can do something about this...*SHPING*...Oh." <Fordran> "Better?" <Foster> "Satisfying." * Sam tests his limbs. <Sam> "Much. Thank you." <Foster> "Let's see about going inside before more of the little freaks show up." <DM> Everyone can fit, except Erias and Grith. <DM> It's a tight squeeze. * Grith mutters angrily unders his breath about that soldier and the orifices of goats. Goats with indigestion. And the runs. <Foster> (isn't there a larger door?) <Fordran> "So we handle them from a distance." <DM> Yes. <DM> The small door is set into the big door. <Foster> (Screw the little one) <DM> Perhaps you can open it from the inside? <Foster> Oh. * Grith tries to rip it open. <Grith> Angrily. <DM> It's icy cold, and slick. <Grith> (Hey, the sides of the smaller doors should give handholds, right?) * Foster ducks inside after Grith has his way with the door. <DM> Heh. <DM> There's a large bar across the inside, 5' off the ground. <DM> It's a biiiig door. * Foster unbars it. <DM> With some difficulty, Foster, Fordran, and Sam get it unlatched. <DM> It's also very heavy, and cold, but unlatched, the five of you get it open. <DM> The entry hall's ceiling is vaulted and at least 50' up. * Grith mutters something about doors and coming back with large, fire-enchanted axes. * Fordran readies his buckler, just in case. <DM> It's warmly lit in here, with colorful magical candles floating along the walls. <Foster> (force shield on.) *vworn* <Sam> "Oi." <DM> There's a long red tassled carpet running down the center of the hallway. <DM> Erias strides ahead. <Foster> "Posh. And made for someone large, if I'm not mistaken." <DM> *click* * Grith draws his sword, by the way. <DM> A puff of purplish, cinnamon-scented gas envelopes Erias. <DM> When the smoke clears, there is now a 2' tall, inanimate wooden toy Erias. <Foster> "Great." <DM> And a triggered trap. <Fordran> "Erias!" <Sam> "...Oh." <Foster> "Would you care to try dispelling that, or shall I?" <Fordran> "I'll give it a shot." <DM> (Eh, don't freak out too much, this is just getting Erias out of the way for the rest of this session, while Colin isn't around to run him) <Fordran> (should i just burn the dispel for plot's sake?) <DM> (Sure) <DM> Nothing happens. <Fordran> "Hm." <DM> There's a little carving on the bottom of his right foot, "K" <Grith> "GRRRR!" <Foster> "Hm. May be one of those things that can't be dispelled. Pesky transformational enchantments." <Fordran> "Let's find this Kringol. It's time to deliver Pelor's justice." <Foster> "Agreed." * Fordran picks up toy-Erias and puts him safely in his pack. <Fordran> (someday, he'll grow up to be a real boy.) <Grith> (heh heh heh) <Foster> (Pelorite Paladin action figure, now with Evil Smiting Grip!) <DM> (Looking at Toy Erias, you want one too.) * Grith picks him up and puts him in his haversack. Or not. Let's go with not. <Sam> ("Kringol seems improperly socialized. His parents did a poor job raising him. We'll have to take him to a behaviorist.") <Grith> (Grith will take him to stabby painful death, thank you.) * Foster forges on ahead. <DM> Listen check <Sam> |roll d20+3 <tafal> 22 | [d20=19] [+3=3] (Sam) <Fordran> |roll d20+3 <tafal> 19 | [d20=16] [+3=3] (Fordran) <Foster> |roll d20+1 <tafal> 19 | [d20=18] [+1=1] (Foster) * Grith drops to the rear, as usual. <Grith> |roll d20+5 <tafal> 18 | [d20=13] [+5=5] (Grith) <Sam> (total fluke) <DM> You hear strains of music <Grith> (You caught tafal napping.) <Grith> "Hmm. Music... coming from... hmmm..." <Fordran> "...You hear that?" * Grith has a strained look on his face. * Sam looks at the others inquisitively, tapping his ear. <DM> Further up the hall. * Grith nods triumphantly, points up the hall. <Foster> "Nothing to do but continue on." <DM> As you approach, it sounds like cheery music played on chimes. <DM> It's coming from an archway opening on the left of the hallway. <Grith> (Is it irritating?) <DM> (If you find cheery, festive chimes irritating) <Grith> (Right now, Grith finds everything irritating) <DM> Anyone doing anything, or just walking up? * Sam mutters, "How quaint." * Sam keeps his distance from the archway as he attempts to look through. * Grith follows the leader, as he's taken drag. * Foster will be walking up, probably right behind Fordran. * Fordran forges on ahead. <Fordran> "Be ready." <DM> Fordran, as you approach, you hear the music underscored by intermittent clanging, clanking, and thunking. * Fordran pauses. <Fordran> "Pelor, lend me your light!" (Nimbus of Light) * Fordran starts glowing. * Sam follows. * Grith grunts. * Fordran continues ahead, buckler ready. <DM> Now you hear the occasional *snap* and whimpering. * Fordran scowls, strides on. <DM> It looks like a sprawling toymaker's workshop, with various children, gnomes, and halflings chained to the tables by their ankles. * Foster looks around for A) cruel taskmasters, B) Vita. <Grith> "GRRRR!" * Fordran does what Foster does. <DM> Large wooden soldiers are walking between the aisles, whipping the laggard. <DM> There are 4 of them. <DM> No Vita to be seen. <DM> You haven't been spotted yet, but you will be, soon. <Fordran> "Foster, I think you know what to do." <Grith> "But... I wanna do it..." * Foster is casting something. <DM> * Foster is casting... magic missile * Fordran waits for Foster to finish what he's doing so he can decide on a still-standing target. <Fordran> (readied action) * Grith will charge the nearest soldier as soon as Foster's spell is ready. <Grith> ready=resolved * Foster unleashes a single blast of flame at the furthest soldier. <Grith> (How tall is this room?) <DM> 20' <Grith> (The doorway into it?) <Foster> |roll 10d6+10 <tafal> 47 | [10d6=37] [+10=10] (Foster) <DM> archway, 15' <Foster> |roll d20+13 <tafal> 28 | [d20=15] [+13=13] (Foster) <Fordran> (10dwhat? jesus.) <DM> A missile of flame darts from Foster's hand and immolates the furthest wooden soldier <DM> |roll d20+1 <tafal> 11 | [d20=10] [+1=1] (DM) <Grith> (What's the second roll for?) <Foster> (restoring psionic focus) <Grith> (Oooh, good.) <DM> The paint cracks and peels, and the captives start screaming and crying. <DM> The wooden soldier turns around ponderously to face you. The others turn to attack, but Fordran and Grith have readied actions <Grith> (Fordran first?) <DM> Yes. * Fordran points at the still-standing soldier and releases a beam of light at it. <Fordran> (how many rounds since i charged it?) <DM> Let's assume 8 <Fordran> (rolling to hit) <Fordran> |roll d20+9 <tafal> 16 | [d20=7] [+9=9] (Fordran) <DM> Flat-footed, so easily <Fordran> |roll 1d8+8 <tafal> 12 | [1d8=4] [+8=8] (Fordran) * Fordran stops glowing. <DM> The light burrows a hole through to the charred hole in his back <DM> It falls over, face-first in a burning heap. <DM> -> Grith <Grith> (I can't sunder these things... can I?) <Foster> (snerk. total overkill on my part. :p) <Grith> (Oh... duh.) <DM> You can't sunder creatures. * Grith charges the nearest standing one, "AAAAAAAAAARRRRRRRGGGHH!" <Grith> | <DM> (Foster: Well, you didn't one-shot :P) <Foster> (Oh. Heh.) <Grith> (Psionic Weapon) <DM> You gonna roll to hit? <Grith> |roll d20+11 <tafal> 30 | [d20=19] [+11=11] (Grith) <DM> that hits <Grith> (crit threat... but of course they're constructs. Sigh.) <Sam> (grith smash!) <Grith> |roll 6d6+5 <tafal> 22 | [6d6=17] [+5=5] (Grith) <DM> You lop off the disturbingly cheery grinning head, but it's still up and mobile. <DM> Sam? * DM changes topic to 'ECLIPSE | Foster, Fordran, Grith, Sam' * Sam attacks the nearest soldier thingy, or something. <DM> roll to hit <Sam> (drawing nunchaku at some point before attack) <Sam> |roll d20+11 <tafal> 18 | [d20=7] [+11=11] (Sam) <DM> roll damage <Sam> |roll 1d6+3 <tafal> 4 | [1d6=1] [+3=3] (Sam) <Sam> (mighty! grrr!) <DM> The blunt weapon bounces harmlessly off of the hard wooden exterior. <Grith> (...kama time?) <DM> It whips Sam <Sam> (it's a magical weapon, if it makes a difference...?) <DM> (DR/slashing or piercing) <Sam> (fair 'nuff) <DM> |roll d20+8 <tafal> 20 | [d20=12] [+8=8] (DM) <DM> |roll 1d6+4 <tafal> 6 | [1d6=2] [+4=4] (DM) <DM> 6 nonlethal <DM> It really stings! <DM> It continues to grin disconcertingly at you! * Sam winces. <DM> The one Grith is fighting attempts to disarm Grith. <DM> (no AoO) <DM> Grith, opposed disarm roll <Grith> (just str, right?) <Grith> (Or bab, too?) <Fordran> (bab + str i believe) <DM> You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a –4 penalty. (An unarmed strike is considered a light weapon, so you always take a penalty when trying to disarm an opponent by using an unarmed strike.) If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If the targeted item isn’t a melee weapon, the defender takes a –4 penalty on the roll. <Fordran> (+ bonus if you have 2...yeah.) <Foster> (so, attack roll + special bonus) <Grith> |roll d20+16 <tafal> 24 | [d20=8] [+16=16] (Grith) <Grith> (I think. +5 str, +5 bab, +4 two-handed, +2 size) <DM> Why do you get +2 size? <DM> It's large. <Grith> (Ohhh. 22, then.) <DM> It's +4 per size anyway <DM> |roll d20+14 <tafal> 30 | [d20=16] [+14=14] (DM) <Grith> (Of course.) <DM> It yanks Shara from your grasp, and she clatters to the floor. <Grith> "Shara!" <DM> The last one charges Fordran, whipping him from range. <DM> |roll d20+9 <tafal> 26 | [d20=17] [+9=9] (DM) <Fordran> (ow) <DM> |roll 1d6+4 <tafal> 9 | [1d6=5] [+4=4] (DM) <DM> 9 poits of nonlethal <DM> *wh-psh!* <DM> -> Foster * Foster creates a construct between Fordran and the one who attacked him. <DM> Despite Foster's wishes, it appears as a large snowman. <Foster> Construct attacks. <Foster> ... <Foster> "This place is weird." <DM> Roll to hit <Grith> (Hey... those things can be lethal. You seen the original, original South Park?) <Foster> |roll d20+15 <tafal> 16 | [d20=1] [+15=15] (Foster) <DM> The blow slides off the hard wood. <Foster> (Oh, wait. Does it get a full attack, or just a standard action?) <Foster> |roll d20+15 <tafal> 24 | [d20=9] [+15=15] (Foster) <Foster> |roll d20+15 <tafal> 35 | [d20=20] [+15=15] (Foster) <DM> (full attack) <DM> Hit, hit <Foster> |roll d8+11 <tafal> 14 | [d8=3] [+11=11] (Foster) <Foster> |roll d8+11 <tafal> 18 | [d8=7] [+11=11] (Foster) <DM> The stick arms rake deep furrows in the wooden soldier. <DM> -> Fordran * Fordran takes a 5' step out of whip-range, and summons a shimmering mace. <Fordran> (Spiritual Weapon) <DM> (Same enemy?) <Fordran> Glowy mace attacks the nearby soldier. <Fordran> |roll d20+9 <tafal> 27 | [d20=18] [+9=9] (Fordran) <DM> As the weapon appears, a red holiday bow shimmers into existence along the haft, but fades away in the mace's light. <Fordran> (it gets two attacks as i do since it did not switch targets) <DM> Roll next then <DM> (first hits) <Fordran> |roll d20+9 <tafal> 16 | [d20=7] [+9=9] (Fordran) <Fordran> (er, subtract 5) <DM> Misses <Fordran> |roll 1d8+2 <tafal> 10 | [1d8=8] [+2=2] (Fordran) <Fordran> (Force damage) <DM> (So not blunt? :P) <Fordran> It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. <DM> The glowing mace clouts the wooden soldier on the head. <Fordran> (done) <Foster> (mmm, untyped spell damage) <DM> -> Grith <Fordran> (7 rounds remain for the mace.) <DM> (Your sword is within reach, move action to grab, and whips don't threaten AoO, but it has an arm free for Slam) <DM> The captives have stopped screaming, some of them are hiding under their tables, some are still whimpering or crying. <DM> Hm. Sam then, Grith seems afk. <Grith> (I'm here.) <Sam> (still a soldier threatening?) <DM> Grith, you're up <Grith> (trying to decipher something... faster to ask) <Grith> (How do I calculate touch attack?) <Fordran> (just attack.) <Fordran> (it's the DM's problem~) <DM> It's just an attack, they don't get armor or natural armor bonus <Grith> |roll d20+10 <tafal> 18 | [d20=8] [+10=10] (Grith) <DM> What are you doing? <Grith> (window) * Grith kicks it. <Grith> (Go with that attack roll.) <DM> hit, roll damage <Grith> (1d4?) <DM> yes <Grith> |roll 1d4+5 <tafal> 8 | [1d4=3] [+5=5] (Grith) <DM> Grith gives it a firm kick in the knee joint. <DM> -> Sam <DM> (yes, you're still being menaced by a wooden soldier) * Sam draws kama and slashes at the menacing wooden soldier. <DM> rollzor <Sam> |roll d20+10 <tafal> 26 | [d20=16] [+10=10] (Sam) <DM> full attack? <Fordran> (only if he has quick draw) <Sam> (no quick draw) <DM> Oh, right. <DM> damage <Sam> |roll d6+2 <tafal> 7 | [d6=5] [+2=2] (Sam) * Sam dodges said menacing soldier. <DM> Sam whirls his kama across the wooden soldiers chest, carving his initials. <DM> *soldier's <Fordran> (you need a longer name, sam~) <Sam> (hush, you. done) <DM> It whips you again, drawing an AoO <Sam> |roll d20+10 <tafal> 14 | [d20=4] [+10=10] (Sam) <DM> But you fail to pierce its hard exterior <DM> |roll d20+9 <tafal> 20 | [d20=11] [+9=9] (DM) <DM> |roll 1d6+4 <tafal> 8 | [1d6=4] [+4=4] (DM) <Sam> (um...dodge?) <DM> (what's your touch AC?) <Sam> (the same as my regular AC) <Sam> (recalculating to make sure) <DM> (Oh, whoops, was adding your -Dex that was healed) <DM> bracers are armor bonus <DM> They don't count <DM> So yeah, still a hit <Sam> (yeah, that was the sticky point) <DM> 8 points of nonlethal sting <DM> The one facing the snowman bashes at it <DM> |roll d20+14 <tafal> 26 | [d20=12] [+14=14] (DM) <DM> |roll 1d8+4 <tafal> 11 | [1d8=7] [+4=4] (DM) <DM> The one facing Grith tries to whip him again <DM> (AoO) <DM> Wait no <DM> Grith is unarmed <Grith> (Um... yeah.) <DM> |roll d20+9 <tafal> 26 | [d20=17] [+9=9] (DM) <DM> |roll 1d6+4 <tafal> 10 | [1d6=6] [+4=4] (DM) <DM> 10 points of nonlethal <DM> -> Foster <Foster> refocus, construct full attacks. <Foster> |roll d20+13 <tafal> 29 | [d20=16] [+13=13] (Foster) <Foster> |roll d20+15 <tafal> 28 | [d20=13] [+15=15] (Foster) <Foster> |roll d20+15 <tafal> 33 | [d20=18] [+15=15] (Foster) <Foster> |roll d20+15 <tafal> 25 | [d20=10] [+15=15] (Foster) <DM> hitx3 <Foster> |roll d8+11 <tafal> 15 | [d8=4] [+11=11] (Foster) <Foster> |roll d8+11 <tafal> 12 | [d8=1] [+11=11] (Foster) <Foster> |roll d8+11 <tafal> 19 | [d8=8] [+11=11] (Foster) <DM> The snowman tears the wooden soldier to splinters. <DM> -> Fordran <Fordran> (who's still up?) <Sam> (insert loud complaint about bracers of armor wording: "invisible but tangible field of force" or what not. unfortunate choice of wording. end rant.) <DM> Grith's soldier, Sam's soldier <DM> (Sam: They were Deflection bonus in 3.0) * Fordran spends a move action to attack Sam's soldier. <Fordran> (to direct it to attack) <Fordran> |roll d20+9 <tafal> 22 | [d20=13] [+9=9] (Fordran) <Fordran> (only one attack) <DM> damage <Fordran> |roll d8+2 <tafal> 9 | [d8=7] [+2=2] (Fordran) * Fordran draws his mace. <Fordran> (other move eq) <DM> (Sam: They changed it to armor bonus, because it was strictly better to have those than armor, by late game) <DM> Ok. <DM> The mace chips off some paint. <DM> -> Grith <Sam> (they could at least have removed the word "force" from the flavor text.) * Grith eyes the soldier, heaves a quick, leaden sigh... then picks up his sword. <DM> It doesn't hit you as you do. <Fordran> (6 rounds left on mace) <DM> You have a standard action left <Grith> |roll d20+9 <tafal> 27 | [d20=18] [+9=9] (Grith) <Grith> |roll 4d6+5 <tafal> 25 | [4d6=20] [+5=5] (Grith) <Grith> (Now that's more like it.) <DM> Shara splits the soldier into two beheaded pieces, which fall over, lifeless. <Fordran> (they had life before?) <Grith> "HARRR! <Grith> " <DM> (It's literary license. Motionless :P) <DM> -> Sam <Sam> (damn dirty showoff) <Foster> (I think that's me, actually) <DM> Did I screw up init order? <Sam> (shrug) <DM> No, it's Sam's <Foster> (I was talking about being a showoff. You're fine) <DM> (oh ok) * Sam attempts to turn the soldier into kindling. (flurry of kama) <DM> rollz0r <Sam> |roll d20+9 <tafal> 29 | [d20=20] [+9=9] (Sam) <Sam> |roll d20+9 <tafal> 26 | [d20=17] [+9=9] (Sam) <DM> hit <DM> hit <Sam> |roll d20+4 <tafal> 20 | [d20=16] [+4=4] (Sam) <DM> hit <Sam> (damn construct) <DM> (betcha wish you had flaming burst now~) <Sam> |roll 3d6+6 <tafal> 16 | [3d6=10] [+6=6] (Sam) <Sam> (how...average) <DM> Sam's whirl of deadly steel carves out vicious gashes in the wooden soldier's paint. <DM> -> Foster <DM> oops * Sam continues to dodge. <DM> not Foster <DM> It tries to disarm Sam <DM> (opposed roll) <DM> |roll d20+18 <tafal> 21 | [d20=3] [+18=18] (DM) <Sam> (crap.) <DM> (d20+BAB+STR-4 for light weapon) <Sam> |roll d20+4 <tafal> 19 | [d20=15] [+4=4] (Sam) <Sam> (a good showing, but no.) <Sam> (clang, clatter, sigh.) <DM> The whip wraps around the kama, but Sam manages to hold on, except for the tip snapping into his wrist tendon. <DM> It clatters to the floor at Sam's feet. <DM> -> Foster * Foster orders the abominable snowman to attack the remaining construct. <DM> Roll, no charge <DM> (tables to maneuver around) <Foster> |roll d20+15 <tafal> 32 | [d20=17] [+15=15] (Foster) <DM> Hit :P <Foster> |roll d8+11 <tafal> 17 | [d8=6] [+11=11] (Foster) <DM> One of the arms snaps off, and it totters a bit. <DM> -> Fordran <Fordran> (mace, full attack) <Fordran> |roll d20+9 <tafal> 24 | [d20=15] [+9=9] (Fordran) <Fordran> |roll d20+4 <tafal> 21 | [d20=17] [+4=4] (Fordran) <DM> hit, hit <Fordran> |roll 1d8+2 <tafal> 4 | [1d8=2] [+2=2] (Fordran) <Fordran> |roll 1d8+2 <tafal> 6 | [1d8=4] [+2=2] (Fordran) * Fordran will move forward and whack at it with his mace, if it's still up. <DM> The second swing causes the soldier to go stock still, and keel over. <DM> It lies inert on the floor. <DM> A great cheer goes up from the captives. <Fordran> (who's still up? grith's?) <DM> (none) <DM> Some of them start banging away at their chains with their tools <DM> All soon follow suit * Fordran looks around tensely, then relaxes his grip. <Grith> Grith will start trying to break all their chains, using his sword if he has to. <Fordran> "Maybe there's a key on one of the soldiers." <DM> The are frightened 'eep!'s from the first couple, but the rest eagerly let you sunder their chains. * Foster has the construct destroy chains as it can until it dissipates. <Fordran> "Watch out for reinforcements..." <Grith> "Be done in a second..." <DM> Soon, all the captives are free, and thanking you profusely. * Sam gathers weapons and watches out for other threats. <Fordran> "Are there any more captives?" <Fordran> "Do you know who this Kringol is, and where he might be?" <DM> "We don't know, we're chained here day and night" <DM> "Kringol is a mean old elf!" <Grith> "Chained here... doing what?" Grith stoops to pick up one of the toys they were working on. <DM> "He sometimes... visits... *sob*" the little boy trails off <Fordran> (that Kringol's a loose cannon.) <Grith> (Someone's gotta take him down.) <Sam> (that kringol's a good cop!) <DM> They've been making wooden swords, soldiers, buckets and pails, figurines, toy houses, etc. <DM> The workmanship is remarkable for children. * Grith crushes the toy in his hand, then tosses it over his shoulder. <Foster> "Do any of you know someone named Vita?" <DM> |roll d20 <tafal> 15 | [d20=15] (DM) <DM> |roll d4 <tafal> 4 | [d4=4] (DM) <Grith> "Or Apol?" <DM> You bean Sam on the head. <Foster> (oy.) <Grith> (Woot!) * Sam grunts. "Please be careful." <Foster> (Poor Sam, just can't win.) * Grith winces, "Oh! Sorry..." <Fordran> "Grith, Sam, are you both all right? Looked like you took some lashes..." <Grith> (Toy fight?) <DM> They look around, mutter, and shake their heads no. * Fordran puts away his mace and pulls out his wang again. <DM> ; ; <Sam> (i challenge you to a boxing fight...with puppets!) * Grith shrugs, "I'm more messed up by that blue ball those grunts outside hit me with." <Sam> "This is minor. It will pass." <Grith> "His wang?" <DM> (Geo fixed the effects of blue balls with his wang...) <Grith> (Hot!) <Sam> (you keep going there. i'll be over here. not going there.) <DM> "Can we go now?" <Fordran> (is grith visibly frostbitten?) <DM> (He still looks a bit blue) <Grith> (He's very, very slightly blue, yes.) <Fordran> (this falls under the whole "do i burn one of my 2 remaining 4th level slots questions) <Grith> "Stay inside, children. It's too cold outside. You'll be frostbitten before you take thirty paces." <DM> (Toootally your call.) <Grith> (Totally don't.) <Grith> (Does Grith -ever- act like he cares about Dex? i mean, really...) <DM> They look down <Fordran> (Totally holiday special) <DM> *sniff* "When can we go home?" * Grith waves Fordran off, "I'm okay. Save that for if I get blue-balled again. <Grith> " <Fordran> "We need to find a place to keep them safe. Some more of those soldiers could be patrolling around." * Grith frowns and looks at the other hopelessly, then nods at Fordan. <Grith> "Aye." * Fordran puts his wang away. <Foster> "I'm not sure. We're going to have a little discussion with Kringol about that very topic. And by conversation, I mean we're going to hit him until he does what we want." <Sam> (remember, kids, violence is wrong, unless it benefits you directly.) <Fordran> "Do any of you know about any other rooms in this place?" <DM> They look at each other and shake their heads "no" <Grith> "As long as I get a few cracks at 'im." <Foster> (Foster is not a role model) <DM> "We don't even eat or go pee here." <Grith> (That's okay. Grith likes him better that way.) * Fordran tilts his head. <Grith> "Errr..." <Fordran> "But how do you... when do you... you know...?" <Grith> (Is there a door we can close here?) <DM> One of the gnomes says, "I believe the room, or the shackles convey some degree of magic." <Grith> (Oh, and is that infernal music still playing?) <DM> (Yeeep) <Sam> (sam's brain doesn't stretch far enough for the real consequences of that) <Grith> (From this room?) <DM> One of the halflings nods and says, "Yes. I can't carve worth anything, until I got here..." <Fordran> "Hm. Well, we can't just stay here. We need to find this Kringol." <Sam> (geez, can't you tell the difference between infernal and abyssal music, you gruel-headed simpleton?!) <Foster> (Are there any exits but the one we came through?) <DM> (nope) <Foster> (Right) <DM> But you did spy a staircase leading up further down the hallway <Grith> "I suppose we could close the door behind us..." <DM> We'll stop here, once you leave the room. <Grith> "Too bad Erias isn't... well, he could've stood guard. I think he would've wanted to." <DM> Heh. <Foster> "If you stay here, you should probably be relatively safe. If worse comes to worse, we'll come and free you again once we put the boot to Kringol." * Fordran nods. "We'll be back as soon as we can." <DM> Some of them begin to barricade the entry with the tables as you leave <DM> Ok, we'll stop here, early, for once! ----- Part II <DM> Spot checks <DM> And listen checks <Fordran> spot <Fordran> |roll d20+3 <tafal> 23 | [d20=20] [+3=3] (Fordran) <Fordran> listen <Fordran> |roll d20+3 <tafal> 13 | [d20=10] [+3=3] (Fordran) <Sam> |roll d20+3 <tafal> 4 | [d20=1] [+3=3] (Sam) <Sam> |roll d20+3 <tafal> 19 | [d20=16] [+3=3] (Sam) <DM> (This is immediately after you leave the room of barricaded children) <Foster> |roll d20+1 <tafal> 3 | [d20=2] [+1=1] (Foster) <Sam> (hearing well. seeing, not so much.) <Foster> |roll d20+1 <tafal> 11 | [d20=10] [+1=1] (Foster) <Foster> (go me) <Fordran> "What... did you see that?" <DM> A tiny hurtling object lands on Foster's head. <Apol> "Hi!" <Apol> "Where did you all go?" * Fordran spins around. <Apol> "Why did you leave me behind?" <Fordran> "...Apol!" <Apol> "Where are we?" <Fordran> "We did? I thought you left us." <Apol> "Hi Fordran!" <Foster> "Ah!" * Sam looks, nods. <Apol> "Oh, no. I was sleeping on the chimney at the inn. I woke up and everyone was gone." <Apol> "They said you went to the forest so I went looking for you." <Fordran> "Oh. Forgot to check the chimney. Good thing you found us." <Apol> "Hey, where's Erias and Vita?" <Sam> "Vita was likely taken by force." <Sam> "Erias appears to now be made of inanimate wood." <Foster> "Erias has been turned into a wooden statue." <Apol> "Vita was taken? And Erias is wood? Wow, I shouldn't nap so much." <DM> Heh. <Sam> (i'd snark about erias' woodenness, but i think colin did that enough last week) <Fordran> "We need to find this Kringol fellow who's behind all this." * Apol nods. <Fordran> "Seems that he's been kidnapping gnomes and halflings and making them slaves here." <Foster> "Agreed. I suspect that if we continue up the hallway, we'll find him just fine." <Foster> "And children, as well." <Fordran> "Then let's not waste any time. Pelor, light our path!" [Nimbus of Light] * Fordran starts glowing again. <DM> (okay, pausing before going upstairs until Grith shows up) <Sam> (and lo, tea was brewed, and angst was reduced.) <Sam> (so how's it goin', eh hosers?) <Fordran> eh. <Fordran> (eh) <DM> (What, have they got you oppressing Huns now?) <Foster> (After a brief scare over almost being kicked out of school over a simple misunderstanding this morning, pretty good.) <Apol> (munch munch.. pizza) <Fordran> (...err) <Sam> (hm. either i'm a major oppressor or majorly oppressed. hanukkah starts on the night of the 25th, btw~) <DM> (well, you get to kill Santa tonight.) <Foster> (Yeah, uh. Professor giving me an incomplete because she lost track of a paper that I submitted via email + probation for reasons entirely unrelated to my GPA + coldhearted, soulless Academic Standing Committee == not fun phone calls at 9 in the morning) <Sam> (if i were smart, i'd start laundry during this pause.) <Foster> (I have a giant stack of clean laundry sitting next to me. Wooha.) <Fordran> (i'd start laundry too, but i'll reserve that for tomorrow. day off, woot) <DM> (juuust waiting for Tony to start laundry to send in the mind flayer..) <Foster> (time to qualify for Illithid Slayer, imo) <DM> Geo: New D&D faq says the Vigor line benefits from Augment Healing <DM> Once <DM> i.e. total healing done is +2 <Fordran> what does that mean, exactly? total healing over the entire time period? <DM> Yes. <DM> The FAQ recommends just giving two extra hp from the first "tick" <Fordran> weird. <DM> Eh, I can see how that would be ruled <DM> Each heal spell gains +2 hp healed <DM> Since this is Heal over time, the spell still gets +2 <DM> If it granted Fast Healing, I would say Augment Healing does nothing <Fordran> yeah <DM> since Fast Healing is a Status as opposed to healing <Sam> roight then. <DM> Mmmm. * DM pokes Devon. * Fordran gropes Devon. <Foster> man. groping him before he even shows up. that's low. <Sam> "Oh Devo-chaaaaan~" <DM> ; ; <DM> Why must you test my sanity? <Fordran> The answer, of course, is on that projector screen. * Devo has joined #ddi * DM sets mode: +o Devo * Devo gropes Geordan. * DM uses DM powers to blow up the projector screen. * Devo is now known as Grith <DM> Okay. <Fordran> (ngah!) <DM> Grith, brief recap: Apol showed up. <Apol> "hi!" <Grith> (Woohoo!) <Grith> "Hi!" <DM> We return you to your regularly scheduled breaking-and-entering. <Grith> (And breaking and maiming) <Sam> (which is usually not lawful, but THINK OF THE CHILDREN) <DM> How the Grith Maimed Christmas. <Apol> (Well isn't the lawful guy a nutcracker now?) <DM> (What do you mean, "now?"~ <Foster> (One of them) <Sam> (ow, my precious genitals) <DM> (*ahem*) <Foster> "As I was saying, we had best continue up the stairs. I'm sure that's where we'll find the cause of all this nonsense. <DM> The staircase turns at the wall, and continues to the left. Holly wreaths decorate the railing. <Fordran> (do we have stairs in this house?) <Grith> (How the Grith Maimed Christmas! That's an -excellent- book.) <Foster> (/me protects Fordran from the Terrible Secret of Christmas) <DM> It continues upward for awhile, along the inside walls of the tower. * Fordran proceeds along, all glowy and shit. <Sam> "Kringol was definitely ill-socialized as a child. Assuming he was a child." <DM> As you ascend, you see invitingly warm light spilling from the doorway at the top. <Foster> "At this point, I would say that anything is possible." <Apol> "Why are there shrubs growing on these walls?" <DM> And hear playful music on bells. <Sam> "He may not be a he, either?" * Foster shrugs, keeps climbing stairs. <DM> You arrive at the top. (Sent out Battlemat links) * Fordran has his buckler ready. <Apol> "ohhh pretty!" <Foster> *vworn* <DM> Directly opposite the doorway, you see a large stone throne. <DM> Seated is a tall elven male, wearing long red robes trimmed in white fluff. <DM> He looks very old, but smiles a jolly smile at you. * Grith smiles back, then remembers what they've gone through, and scowls back. * Fordran comes to a stop. <DM> He's wearing gold-rimmed glasses, and is perusing a long parchment scroll, quill in hand * Sam stiffens up and tries to remain conspicuously expressionless. <Foster> "Are you Kringol?" <DM> The thing to his right on the map is a keg <DM> The thing to his left on the map is a large bronze gong <DM> The cage to your left contains an unconscious Vita <Grith> "Vita!" <DM> The swirlies on the floor are rotating patterns of white light <Sam> (er, conspicuously tries to remain) <DM> The colored glows along the walls are the Dancing Lights (as the spell) mentioned earlier <Grith> I'd like to run to Vita, if possible. <DM> Nope. Still describing the first instant. <Grith> 'kay <DM> The scroll extends to the floor, wrapping around to the back of the throne; the end is not visible. <DM> (to Foster) *nods once and smiles* "I am." *looks at the group of you for a moment* <DM> (Kringol) "Some of you have been very naughty this year." <Foster> "We have come to demand the return of our friend in the cage over there, and the unconditional release of your enslaved workers. Comply, or we will secure their freedom by any means necessary." <Fordran> "Who are you to judge who has done right and who has done wrong?" * Grith will draw Shara if he can and hasn't already. <DM> (Kringol) "Ho ho ho!" He raises a thin, curved white staff, striped with red. "FAERIE MIST-GAS!" <Fordran> (die) <DM> The room is filled with a glittering purple cloud that obscures vision. Fort saves. <Fordran> |roll d20+9 <tafal> 11 | [d20=2] [+9=9] (Fordran) <Fordran> (hey, do we get AP?) <DM> (yes) <Fordran> (i think i'll use one) <DM> (k) <Fordran> |roll d6 <tafal> 5 | [d6=5] (Fordran) <Fordran> (that leaves, what, 2?) <Apol> |roll d20+10 <tafal> 14 | [d20=4] [+10=10] (Apol) <DM> (Fordran: yes) <Foster> |roll d20+8 <tafal> 18 | [d20=10] [+8=8] (Foster) <Grith> |roll d20+7 <tafal> 13 | [d20=6] [+7=7] (Grith) <Sam> (gak, hold a sec) <Grith> (grr) <Grith> (I think I'll use AP, too.) <DM> (k) <Grith> |roll d6 <tafal> 6 | [d6=6] (Grith) <Grith> (woot!) <Sam> |roll d20+8 <tafal> 18 | [d20=10] [+8=8] (Sam) <DM> In the obscuring mist, you can't see anything, except for a tiny orange glow bobbing at head-level, and a large blue glow. <DM> Init <Fordran> |roll d20 <tafal> 18 | [d20=18] (Fordran) * Retrieving #ddi info... <Foster> |roll d20+1 <tafal> 4 | [d20=3] [+1=1] (Foster) <Grith> |roll d20 <tafal> 2 | [d20=2] (Grith) <Apol> |roll d20+1 <tafal> 7 | [d20=6] [+1=1] (Apol) <Foster> (some heroes we are) <Grith> (Fordran is fired up.) <Sam> |roll d20+4 <tafal> 7 | [d20=3] [+4=4] (Sam) <Sam> (Sam is just fired.) <Grith> (So is tafal.) * DM changes topic to 'ECLIPSE | Fordran 18, Sam 7, Apol 7, Foster 4, Grith 2' <DM> -> Fordran. <Fordran> (looking at map)_ <Fordran> (sec... i thought i had a spell in my list) * Fordran tries to move forward in the darkness. <Fordran> (oh wait, i can only move half speed, right?) <DM> Hm. <DM> Lemme see. <DM> No <DM> You're not blind <Grith> (How high is the ceiling?) <DM> Everything just has total concealment <Fordran> (ok, move requested) <DM> Grith: It was about 30' <DM> Fordran: Moved, still surrounded by fog, anything else? <Fordran> "Pelor, grant us providence!" [Prayer] <Fordran> (allies get +1 luck to attack, damage, saves, and skills) <Fordran> (enemies get -1 to such; no save, SR allowed) <DM> All of you feel a soft warmth on your skin. <Fordran> (and done) <DM> All of you see the blue glow move forward in the mist. <DM> Basically, you guys can tell where Fordran is on the map, and Apol. <DM> Not the rest. <Fordran> (8 rounds remain on prayer btw) <DM> You hear, as if from everywhere: "On Dasher, on Dancer, on Prancer, on Vixen!" then *VWORN* and then some snorting and whuffling. <DM> -> Sam <Sam> (gah, my weeb is being slow) <Fordran> (what, to me? you're like 2 hops away!) <Sam> (to everyone. dns is screwy somehow) <DM> (He's connecting to my super seekret Premium D&D service hax) <Fordran> (zomg) <Sam> (requesting move the old fashioned way) <DM> Anything else? * Sam draws staff and plods cautiously forward. * Sam dodges...um...gawrsh, I dunno. <Sam> (done) <DM> -> Apol <Apol> "Ooh! I'm glowy! Hey! Where did the elf go?" <Apol> "There are others in the room near the swirls on the floor." <Apol> (move request) <Apol> "Hi! Who are you?" <DM> -> Foster <Sam> (fixed now. browser doesn't like it when i swap in/out of VPN, and resolv.conf changes) <DM> (heh) * Foster waves his hands vaguely in the direction of the throne. <Foster> (Full augment Energy Stun (Fire)) <DM> Roll damage <Foster> |roll 8d6+8 <tafal> 33 | [8d6=25] [+8=8] (Foster) <Foster> (and refocus) <Foster> |roll d20+13 <tafal> 19 | [d20=6] [+13=13] (Foster) <Foster> (failing. goddamn tafal) <DM> You all hear a soft *whoomp* of air, then the crackling of wood, then the splintering of wood, and then you see a hazy fire through the fog. <DM> -> Grith <Grith> "Bloody cow-molesting illithid pimping..." <DM> (time to cover those tender ear-knobs~) <Sam> (aah, my virgin ears!) <Apol> (Oh my tender ear-knobs!) * Grith gets that furry, tigerish look again. <DM> (omg furry!) <Grith> (ew!) <Grith> (Move requested.) <DM> I see no move request... <DM> I'll wait a bit <DM> Uh, either try again, or give me the coord <Grith> (Tried again.) <DM> ok done <DM> The fog fades <DM> Refresh <DM> Where the barrel is, is now a 2x2 area of charred wood, and burning liquid. <DM> You smell alcohol and burnt cinnamon. <Fordran> (h - A skittish caribou.) <DM> -> Fordran <Sam> (m - a potion of egg nog.) * Fordran summons the glowy mace again, right in front of the nimble caribou. <DM> Ok. Is it attacking? <Fordran> (FRA) <DM> nog. <DM> -> Sam. <Fordran> "Looks like he left us presents." <Fordran> (no, it gets a full attack, i think) <DM> (What I'm asking is, are you ordering it to attack the poor widdle animow) <Fordran> (yes, yes i am.) <DM> (roll it. pet beater) <Fordran> (<-- ain't no dr00d) <Fordran> |roll d20+9 <tafal> 28 | [d20=19] [+9=9] (Fordran) <Fordran> |roll d20+4 <tafal> 20 | [d20=16] [+4=4] (Fordran) <DM> hit, hit <Grith> (somebody call PETA) <Fordran> |roll d8+2 <tafal> 9 | [d8=7] [+2=2] (Fordran) <Fordran> |roll d8+2 <tafal> 4 | [d8=2] [+2=2] (Fordran) <DM> It bleats in pain as the glowing mace clouts it on the side. <DM> -> Sam * Fordran holds his ground. <Foster> (kung fu those reindeer!) * Sam tries to look non-threatening to the graceful caribou as he sizes it up. <DM> (Medium) <Sam> (dodging it, preparing to attack if attacked) <DM> (ok) <Sam> (done) <DM> -> Apol * Apol looks at the delicate caribou and then tries to pet it. <DM> It bats its eyelashes at you, and lets you pet it. <Grith> (*SNIKT*) <Fordran> (look at the horns! they're dangerous!) <DM> Done? <Apol> "Nice doggie!" <DM> pffwwfw <DM> (Dude you made me spit water) <Foster> (awesome_ <Apol> "Where did Kringol go?" <Grith> (Who did?) <DM> (Fiona) <Grith> (Heh.) <DM> -> Foster * Foster moves into the exact center of the room and manifests Invisibility Purge. Anything that isn't in A1, Q1, A17, or Q17 is revealed. (move requested) <Foster> (er. Eradicate Invisibility. Same difference) <Foster> (oh, sorry. they get a DC18 reflex save) <DM> Some inconsequential pixies floating near the ceiling go "Eep!" and fly away out the window. <DM> -> Grith <Grith> (...reflex save? o.O) <DM> (to dodge the blast) <Grith> "Er... damnit!" <Grith> (Homicidal at the moment...) <Grith> (Charge the graceful one.) <Grith> (move requested) <DM> Roll to hit <Grith> |roll d20+12 <tafal> 23 | [d20=11] [+12=12] (Grith) * Sam eeps as Grith charges. <DM> It whuffs at you and parries Shara with its horns into the floor. <DM> Shara chips some marble. <Grith> ... <Grith> (Done... I guess.) <DM> The skittish caribou charges Foster, attempting to trample him. <DM> Foster, Fordran, AoO * Foster has no drawn weapons, unless he gets a shield bash with the Force Shield. <DM> Oh, no then. Thought you had your staff. <DM> Fordran then. <Fordran> (buckler and hand.) <DM> Ok. <DM> Foster, opposed Str or Dex <Foster> |roll d20+1 <tafal> 7 | [d20=6] [+1=1] (Foster) <Foster> Way to go, tafal. <Grith> (This can't go well.) <DM> |roll d20+6 <tafal> 13 | [d20=7] [+6=6] (DM) <DM> The caribou bowls Foster over, stepping on him as he rushes past. <DM> |roll 1d4+2 <tafal> 4 | [1d4=2] [+2=2] (DM) <DM> 4 damage <DM> The nimble caribou runs at Fordran * Foster looks enraged. <DM> (Foster is prone, btw) <DM> |roll d20+6 <tafal> 12 | [d20=6] [+6=6] (DM) <DM> (touch attack, Fordran) <DM> Is that a hit, with Prayer? <Fordran> (hits exactly; prayer doesn't increase AC) <DM> Ok, opposed trip check <Fordran> (wait... i might not have updated that, sec) <Grith> (Ahcrap. Forgot about prayer. *sigh*) <DM> (Grith, I counted it) <Fordran> (oh, no, it just misses me; forgot about my shiny new armor) <Grith> (Should we always let you count it?) <Fordran> (wait, no it doesn't. why do i list 12? it should be 11. it hits) <DM> Ok, opposed trip <Fordran> |roll d20+1 <tafal> 17 | [d20=16] [+1=1] (Fordran) <DM> |roll d20+6 <tafal> 8 | [d20=2] [+6=6] (DM) <Sam> (return fire! er, trip!) <DM> It butts your knees, but you remain standing. It jumps back out of the way. <DM> (Spring Attack) <Fordran> (but it's winter) <Sam> (*drum fill*) <DM> The graceful caribou butts Grith <DM> |roll d20+6 <tafal> 15 | [d20=9] [+6=6] (DM) <DM> Oops, that's far lower, sorry. <DM> Yeah, it misses. <Grith> (piffle) <DM> Fordran, will save. <Fordran> |roll d20+10 <tafal> 21 | [d20=11] [+10=10] (Fordran) <DM> You feel the hint of compassion towards these poor creatures, but you crush the feeling mercilessly. <DM> -> Fordran * Fordran blinks for a second. <Fordran> "Nice try..." <Fordran> (the mace continues smacking with a full round attack, since i didn't order it away) <Fordran> |roll d20+9 <tafal> 11 | [d20=2] [+9=9] (Fordran) <DM> Smacking what? <Fordran> |roll d20+4 <tafal> 20 | [d20=16] [+4=4] (Fordran) <Fordran> (whatever target it was hitting previously) <DM> Oh you mean the target that is now 30' away? <Fordran> (sure, apparently it just follows it) <Fordran> (spell range is 180') <DM> "It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn." <DM> Ok, last round it only hit once <Fordran> (oh, missed that. ok) <Fordran> (wanna just count the extra damage for this hit?) <Fordran> (if it hits?) <DM> Yeah, it hits once, so that'll be from last round. <DM> The mace chases after the nimble caribou and bonks it again. <DM> Doing anything? * Fordran points at the nimble caribou and unleashes a beam of light at it. <DM> ranged touch <Fordran> |roll d20+9 <tafal> 20 | [d20=11] [+9=9] (Fordran) <DM> hit <Fordran> |roll d8+8 <tafal> 14 | [d8=6] [+8=8] (Fordran) <Fordran> (forgot the +1 from prayer) <Fordran> (for atk) <Fordran> (doens't count for dmg though) <DM> It bleats in pain as the light burns a deep wound into its chest. <DM> It falls over, dead. <DM> Moving? <Fordran> (nah) <DM> -> Sam * Fordran turns to face the pair now flanking Apol. * Sam tries to recall something about pressure points on ruminant quadrupeds as he uses his free hand and feet in a flurry. <Sam> (flurry of subdual damage) <DM> roll it <Sam> |roll d20+9 <tafal> 27 | [d20=18] [+9=9] (Sam) <Sam> |roll d20+9 <tafal> 15 | [d20=6] [+9=9] (Sam) <Sam> |roll d20+4 <tafal> 5 | [d20=1] [+4=4] (Sam) <DM> You get a knee into its side, but it parries your other attacks with its horns. <DM> (1 hit) <Sam> |roll d10+2 <tafal> 8 | [d10=6] [+2=2] (Sam) <Fordran> (how does it do that?) <DM> (Combat Expertise) <Sam> (still dodging it. done) <DM> -> Apol * Apol tells the delicate caribou, "Be a good doggie and just go!" <DM> It blinks at you with big, brown, mournful eyes. * Apol turns to the skittish caribou, "And you, don't hurt my friends." <Sam> "Grith, (*kick*) we don't need (*punch*) to kill it (*knee*)..." <Apol> (move request) * Apol moves to the side of the skittish caribou and sprays a line of acid. <DM> |roll d20+5 <tafal> 23 | [d20=18] [+5=5] (DM) <DM> It rolls out of the way of the stinging acid, but gets some on its fur and squeals <DM> -> Foster * Foster stands up. * Foster barbeques the skittish one. (Energy Ray (fire)) <DM> Ranged touch <Foster> Using an AP. <DM> k <Foster> |roll d20+4+d6 <tafal> 16 | [d20=8] [+4=4] [+d6=4] (Foster) <DM> Hit <DM> damage <Foster> |roll 5d6+5 <tafal> 23 | [5d6=18] [+5=5] (Foster) <DM> It screams in pain as it becomes enveloped in fire, and twitches miserably onto the marble. <DM> It's an almost human sound. <DM> -> Grith <Grith> "Flank it!" <Grith> (move request) <DM> Ok. moved. <Grith> "Why wouldn't we want to kill 'em?!" * Grith attacks. <DM> Oh yes, the smell of steak mingles with the smell of rum and burnt cinnamon. <DM> Roll it <Foster> "It's getting downright delicious in here." <Grith> |roll d20+11 <tafal> 28 | [d20=17] [+11=11] (Grith) <Grith> (With +1 from prayer) <DM> hit <DM> (roll damage) <Grith> |roll 4d6+11 <tafal> 22 | [4d6=11] [+11=11] (Grith) <Grith> (Grrr. That's with prayer, btw.) <Sam> (bah, prayer, whatever, probably wouldnae mattered anyhoo) <DM> Shara bites deeply into the caribou's hide, spraying Sam with blood. <DM> It mewls pathetically, but remains standing. <DM> The graceful caribou tries to stab Grith with its horns again. <DM> |roll d20+1 <tafal> 4 | [d20=3] [+1=1] (DM) <DM> Eheh. <DM> Fordran, will save. <Fordran> (damnit!) <Fordran> | <Fordran> |roll d20+10 <tafal> 23 | [d20=13] [+10=10] (Fordran) <DM> You again feel like pitying these creatures, but eh, whatever. <Fordran> (screw 'em, yeah.) <DM> The delicate caribou rushes over to the side of her wounded companion. <DM> -> Fordran <Grith> (Ahcrap.) <Fordran> "Hold off those caribou, I'll get Vita out!" <Fordran> (retcon) <Fordran> "Hold off those... what are those, horses?... I'll get Vita out!" <DM> Eh, they look like deer with huge antlers. <DM> You've definitely seen deer. <Sam> (deer on STEROIDS) * Fordran moves toward the cage while directing the mace to hit the graceful deer. <Grith> (Deer with pituitary gland problems?) <Fordran> |roll d20+9 <tafal> 21 | [d20=12] [+9=9] (Fordran) <Fordran> (*VORP* *VWORN*) <DM> It parries the mace in a shower of sparks. <DM> (*BZZSSHEEW*) <Fordran> (5 rounds left on mace, 4 rounds left on Prayer) <Fordran> (done) <DM> -> Sam * Sam continues the pressure-point tactic. <DM> Heh. Ignoring Grith? <Sam> (not entirely) <Sam> (5' step requested) <Grith> (woot!) <DM> Ok moved. <Foster> (damn, there goes my blast radius. well, Sam does have evasion, doesn't he... :P) <Sam> (flurry time...again) <DM> roll it <Sam> |roll d20+9 <tafal> 26 | [d20=17] [+9=9] (Sam) <Sam> (Er, forgot prayer, so add 1) <Sam> |roll d20+10 <tafal> 17 | [d20=7] [+10=10] (Sam) <Sam> |roll d20+5 <tafal> 11 | [d20=6] [+5=5] (Sam) <DM> +2 for flanking too <DM> Roll damage on the first one <Sam> (ooh, that too. gak) <Sam> |roll d10+2 <tafal> 9 | [d10=7] [+2=2] (Sam) <DM> Nonlethal unarmed? <Sam> (yep) <DM> Sam whirls into a dizzying array of strikes. <DM> The caribou dodges the first one, which, hits Grith flat-footed. <DM> 9 nonlethal. <DM> s/which,/which <DM> The others just miss. <Sam> (wha...hey, what cartoon is this?!) <Grith> (O.o) <DM> -> Apol <Sam> (continuing to dodge graceful caribou, done) * Apol flies toward the last two caribou. <Sam> "It's an innocent (*thwack*) what the...?!" <Grith> "OOF! HEY!" <DM> (he's just getting you back for the toy to the head) <Grith> (Oh, -I- see how it is. So that's the way Sam plays, huh?) <Apol> "What are you doing? I told you to get out of here. Be good now!" <Apol> (to the delicate caribou) <Apol> |roll 1d4 <tafal> 3 | [1d4=3] (Apol) <Grith> (Apol gives flanking now, doesn't she?) <DM> -> Foster <Apol> (nope) * Foster attempts to regain focus <Foster> |roll d20+13 <Grith> (Oh... though she was small now.) <tafal> 25 | [d20=12] [+13=13] (Foster) <Foster> Succeeding. <DM> Even if Apol was small, Apol has no flanking partner * Foster proceeds to melt Graceful's brain. <DM> Roll damage <Sam> (Hey, I didn't know you had a pressure point there. I didn't know caribou could do that cartoon place-swap thingy either...) <Foster> |roll 6d10 <tafal> 22 | [6d10=22] (Foster) <DM> |roll d20 <tafal> 20 | [d20=20] (DM) <DM> snerk. <Foster> I. Hate. Tafal. <Fordran> (stupid DM dice) <DM> -> Grith <Sam> roll patrick's d20 <Sam> (damn, forgot something) <Grith> (Graceful is still standing?) <DM> (Yes. <Grith> (And I have flanking?) <DM> Yes. <Grith> "Grrr... We're having venison tonight!" <Grith> |roll d20+13 <tafal> 18 | [d20=5] [+13=13] (Grith) <Grith> (motherFUCKer.) <DM> Sam, what's your AC? <DM> Flat footed. <Sam> (looking up...) <Grith> (Sam's not flanked, so that'd be a 16, right?) <DM> Yeah. <Sam> (16 it appears) <DM> 17, actually. <DM> +1 prayer <DM> roll damage, Grith. <Grith> |roll 4d6+11 <tafal> 28 | [4d6=17] [+11=11] (Grith) <Grith> (...) <Foster> (christ.) <Foster> That is the luckiest son of a bitch reindeer to walk this planet. <Grith> (Fuck you tafal. Fuck you so much.) <DM> Grith brings Shara down for a tremendous slash, but the graceful caribou just barely nudges the blade into Sam. <Sam> (oy gevalt, a pogrom!) <Grith> (5 foot step) <Fordran> (prayer doesn't affect AC) <DM> (Fordran, +1 to Grith's attack. <Fordran> (ah) <Grith> (I already included that) <DM> 28 damage, Sam <DM> Grith: ok, 16 to hit still hits 16 ac <Grith> (I know. Whimper.) <Sam> (aye. question: how am i flat-footed?) <DM> Because you didn't know Grith was going to hit you. <Grith> (move request) <Sam> (must be caribou kung-fu, 'cos i certainly couldn't reach 'im from here...) <DM> (Read the feat "Elusive Target") <Fordran> (cari-fu) <DM> Grith, will save. <Sam> (i'm too limited when i play only with stock 3.5 ; ;) <DM> (It's on wuut, Complete Warrior) <Grith> |roll d20+10 <tafal> 15 | [d20=5] [+10=10] (Grith) <Grith> (Grr. That's with prayer) <DM> Okay. <DM> The delicate caribou looks up at you with dewey eyes. <DM> -> Fordran <Grith> (This is getting silly.) <Fordran> (mace, smack, full round) <Fordran> |roll d20+9 <tafal> 24 | [d20=15] [+9=9] (Fordran) <Fordran> |roll d20+4 <tafal> 14 | [d20=10] [+4=4] (Fordran) <Fordran> (on graceful still) <DM> *kapwing kapwing* parry parry * Fordran goes to Vita's cage. <Fordran> (move requested) <Fordran> (5' step) <DM> Let's just say you got there last round, with a double move? <DM> You didn't do anything last round, afaik <Fordran> (i redirected the mace, move eq) <DM> Oh, right. <DM> Ok. <DM> you're there. <Fordran> (any locks?) <Fordran> (or latching mechanisms, or whatever) <DM> It's got hinges, but no apparent locks. <Fordran> "Vita! Can you hear me? We're here!" * Fordran tries to open the cage. <DM> *rattle rattle* <DM> No response, and the door seems magically shut. <Fordran> "Uh, Foster? Might need some help..." <Fordran> (done) <DM> -> Sam <Sam> (move requested) <DM> You take an AoO <DM> |roll d20+1 <Sam> (that's fine) <tafal> 4 | [d20=3] [+1=1] (DM) <DM> Whiff. <Sam> "This is foolishness." <DM> -> Apol. * Sam takes a few deep breaths. (wholeness of body) <Sam> (continuing to dodge graceful. done) <DM> Oh, before Sam's initiative, the blue and orange lights around Fordran and Apol wink out. * Apol looks at the caribou and determines they aren't a threat. Apol flies over to Fordran. <DM> -> Foster <Foster> "Enough of this idiocy." * Foster roasts the remaining two Caribou. <Grith> (Mmmm, venison.) <Foster> |roll 10d6+10 <tafal> 51 | [10d6=41] [+10=10] (Foster) <DM> |roll d20+5 <tafal> 17 | [d20=12] [+5=5] (DM) <DM> |roll d20+5 <tafal> 25 | [d20=20] [+5=5] (DM) <Foster> |roll 10d6+10 <tafal> 45 | [10d6=35] [+10=10] (Foster) <Foster> (I care not for your half damage!) * Foster attempts to regain focus. <DM> Flaming darts whizz from Foster's hands, immolating the remaining caribou <Foster> |roll d20+13 <tafal> 15 | [d20=2] [+13=13] (Foster) <Foster> (failing miserably. god.) <DM> They scream and crumble to piles of ash. <Grith> (Out of init?) * Grith stares down at the piles of ash blankly. * Sam looks quite displeased. <DM> (No) <DM> (Echoing voice of Kringol) "Naughty! Naughty naughty naughty!" <DM> He appears at the bottom of the chimney. <DM> (Kringol) "On Comet, on Cupid, on Donner, on Blitzen!" <Grith> (Oh, Cupid. Good. Good, good.) <DM> They appear as they are called, in the middle of the sworls of light. <Apol> (Why does this remind me of Bael's chambers in D2?) <DM> Heh. <Fordran> (stupid minions) <DM> Blitzen is sheathed in crackling lightning. <Grith> (Oh, that's good, too.) <Sam> (Baal. yes, i'm picky about that spelling, and were i more religious, i'd almost be offended at the choice of name) <DM> Kringol moves in front of Foster, brandishing his striped cane. <DM> (Kringol) "Cone of Coal!" <Fordran> (die) <DM> Everyone but Fordran, Reflex save. <Foster> (I like how he gets to spam summons and activate items.) <Foster> Action point. <Sam> |roll d20+13 <tafal> 24 | [d20=11] [+13=13] (Sam) <DM> K <Foster> |roll d20+5+d6 <tafal> 22 | [d20=14] [+5=5] [+d6=3] (Foster) <Apol> |roll d20+6 <tafal> 8 | [d20=2] [+6=6] (Apol) <Grith> |roll d20+2 <tafal> 15 | [d20=13] [+2=2] (Grith) <Grith> (nng, hold on... have to decide) <Grith> (No, lay it on me.) <Fordran> <Foster> (I like how he gets to spam summons and activate items.) <Fordran> (shaman) <DM> (Artificer, actually) <Sam> (W-Summon Knights of the Round Mime Mime Mime Lather Rinse Repeat) <DM> (contingent spell, activates on name spoken - free action) <Foster> (Yeah, well. Two can play the summon game.) <DM> |roll 8d8 <tafal> 37 | [8d8=37] (DM) <Grith> (You know that hasn't worked for Foster in the past...) <Grith> (HOLY CHRIST!) <Foster> (stupid DM dice) <DM> Sam dodges entirely out of the way of the coal. <Foster> (Making me waste PP, doing shittons of damage...) <Sam> (i hid behind raw meat) <DM> Foster dodges mostly out of the coal, and is pelted for 18 bludgeon damage <DM> Apol and Grith take the full blast of coal. <Grith> (I hid behind my face... which is now gone.) * Grith is down and dying. <DM> What, really? <DM> You have 9 points of nonlethal, at worst you're unconscious. * Apol is pretty banged up but can still fight. <Grith> (Wait, did Grith take damage from those orb-wielding gnome thingies?) <DM> No, he didn't. <Grith> (Did he take -any- damage?) <DM> And his Vigor absorbed the rest from the whip guys <Fordran> (a little from sam i think?) <DM> Grith is at full health, minus 9 nonlethal <Grith> (Okay... nevermind. Standing, but badly wounded.) <Fordran> (oh that was the nonlethal) <Grith> (Sorry, was looking at my maingame total.) <DM> Ok. Grith is very sooty, very bludgeoned, and very upset. <Grith> (good summary) * Apol unleashes a *tiny* roar of pain and anger. <Fordran> (deer now make will saves against dragonfear) <DM> Oh, right forgot to roll for Donner. <Foster> (that would be hilarious) <Grith> (Weren't some of those deer in the path of that cone? *beg*) <DM> |roll d20+6 <tafal> 25 | [d20=19] [+6=6] (DM) <Grith> (...) <DM> It bludgeons the fuck out of Donner. <Sam> (you failed your save? you go 'eep' but are otherwise unaffected.) <DM> Donner is now Dark Donner. <DM> -> Grith <Sam> (cue dramatic music) <DM> Oh yeah, you all quake a tiny quake in your boots when Apol roars. <Grith> |roll d20+13 <tafal> 31 | [d20=18] [+13=13] (Grith) <DM> Except Erias, who's immune, and made of wood. <Grith> "DIE!" <DM> Grith reaches out to smack Donner on the side. <DM> A ripple of energy passes between them, as Grith's wounds heal and close over, and Donner bleats, and falls over, dead. <DM> -> Fordran <Fordran> (...oh) <Fordran> (so grith doesn't look as grievously injured any more?) <DM> Nope. <DM> Foster does though. <DM> Apol... well, probably would, if you could tell under the soot. It definitely sounds pissed <Grith> "Mmmm... tasty." <Foster> Foster is looking moderately injured and very much like *something* is going to die. * Fordran moves over to Foster and does a Cure Moderate for good measure. <Fordran> (always forget the augment healing math) <Fordran> |roll 2d8+12 <tafal> 18 | [2d8=6] [+12=12] (Fordran) * Foster looks Fresh and Unwounded. <DM> And minty! <DM> -> Sam <Fordran> (i didn't direct the mace, so it hovers near me) <DM> K. <Fordran> (4 rounds mace, 3 rounds prayer) <Sam> (hmmm.) <DM> (I didn't get to use Donner ; ;) <Grith> (What'd he do?) <DM> (Donner, "Thunder" in German, had a small area effect sonic stun attack) <Foster> (briefly AFK to obtain something to drink. Hopefully berserker Apol will consume some time) * Sam eyeballs Kringol. <DM> (Sound Burst, basically) <Sam> (dodging blitzen, preparing to attack if attacked) <Sam> (otherwise, done) <DM> Ok <DM> -> Apol <Apol> (move request) <DM> moved * Apol gibbers something in draconic with such words as *iejir* *vaecaesin* and *pothoc* said with a bit of venom. * Apol pulls out a wand and waves it at Kringol <DM> A multicolored spray of lights shoots out from the wand at Kringol and Cupid <DM> |roll d20+8 <tafal> 9 | [d20=1] [+8=8] (DM) <DM> Ouch. <DM> |roll d20+1 <tafal> 14 | [d20=13] [+1=1] (DM) <DM> Cupid shakes his head and sneezes. <DM> Kringol drops his staff and his eyes glaze over <Grith> (Go Apol!) <DM> -> Foster <Foster> (looking up rules) * Foster attempts to regain focus <Grith> (Wow... brace for impact!) <Foster> |roll d20+13 <tafal> 26 | [d20=13] [+13=13] (Foster) <Foster> *ding* * Foster unleashes hell (full augment energy missiles (fire, you know the deal by now) on Cupid and Kringol) <DM> |roll d20+6 <Fordran> (pwntime) <tafal> 16 | [d20=10] [+6=6] (DM) <Foster> |roll 10d6+10 <tafal> 53 | [10d6=43] [+10=10] (Foster) <DM> |roll d20+5 <tafal> 7 | [d20=2] [+5=5] (DM) <Foster> |roll 10d6+10 <tafal> 42 | [10d6=32] [+10=10] (Foster) <DM> Cupid gets charred to a cinder <DM> Kringols coat catches fire, then smolders out rapidly. He doesn't seem to respond in his stunned state. <Foster> (motherfucking elemental immunities) <Grith> (Hey... he has to make it down chimneys, right?) <DM> (no no, he took some damage) <Foster> (oh foo) <Grith> (Go Apol!) <Foster> (good, eve) <DM> -> Grith <DM> Man. Getting stunned for a round right before your initiative *sucks* <Foster> (Ho ho ho!) <Grith> Grith grows two sizes... and -then- he bellows angrily. <DM> Oh. Wait. <DM> Sorry Grith. <DM> The reindeer haven't gone yet. <Grith> (...you bastard.) <DM> Hey, at least they didn't get a full round when they appeared, like most summons. <DM> Comet charges Foster. <DM> As he charges, sparks fly from his hooves and horns. <DM> |roll d20+8 <tafal> 23 | [d20=15] [+8=8] (DM) <Foster> That's a hit. <DM> -1 to damage from Prayer... <DM> |roll 1d4+2d6+1 <tafal> 8 | [1d4=1] [+2d6=6] [+1=1] (DM) <DM> ; ; <Foster> (That's it, little ones. Bunch up nice and tight for Ian) <DM> Blitzen charges Grith <Grith> (Of course he does.) <DM> |roll d20+8 <tafal> 22 | [d20=14] [+8=8] (DM) <DM> |roll 1d4+1d6+1 <tafal> 7 | [1d4=2] [+1d6=4] [+1=1] (DM) <DM> 2 damage, 4 electric damage <DM> *bzzzaP* <DM> Oh, and Sam gets an AoO <Sam> (staff) <DM> K. <Sam> |roll d20+9 <tafal> 25 | [d20=16] [+9=9] (Sam) <DM> Hit. <Sam> |roll d6+2 <tafal> 5 | [d6=3] [+2=2] (Sam) <DM> |roll 1d6 <tafal> 6 | [1d6=6] (DM) <DM> The lightning arcs to you as you smack it, and shocks you for 6 electric damage <DM> Now Grith <Sam> "Gnrrrkkk..." * Grith takes a five foot step. <Grith> (requested) <DM> Done <Grith> Now... <Grith> Grith grows two sizes... and -then- he bellows angrily. <DM> You now fill 2x2 <DM> I'm going to assume you're occupying the square at 0,0 of your new location <DM> i.e. top left <Grith> (Can I expand -away- from Blizten?) <DM> Sure. I'll move you <Grith> (Sweet.) <DM> -> Fordran * Fordran directs the mace at Blitzen. <Fordran> |roll d20+9 <tafal> 19 | [d20=10] [+9=9] (Fordran) <DM> An arc of electricity leaps to the mace, ineffectually. <DM> (Hit) <Fordran> |roll d8+2 <tafal> 6 | [d8=4] [+2=2] (Fordran) <DM> *crackle crackle* <DM> Done? * Fordran calls aloud, "Kringol, for the crimes of kidnapping and slavery, I punish you in the name of Pelor!" [Deific Vengeance, Will DC 15] <DM> Hee <Fordran> (i'm required to name crimes) <Foster> hee. <DM> |roll d20+8 <tafal> 25 | [d20=17] [+8=8] (DM) <Fordran> half damage from... <Fordran> |roll 4d6 <tafal> 15 | [4d6=15] (Fordran) <Grith> (awesome) <DM> A beam of sunlight appears from the ceiling and zaps Kringol. <Fordran> (done) <DM> -> Sam <Sam> (wow, not bad.) * Sam dashes over to Kringol, attempting to give him a staff jab to the solar plexus (or two). <Sam> (move requested) <DM> moved <DM> roll to hit <Sam> |roll d20+9 <tafal> 27 | [d20=18] [+9=9] (Sam) <DM> Hit :P <Sam> |roll d6+2 <tafal> 5 | [d6=3] [+2=2] (Sam) <Sam> (/femalemonkflex) <DM> You thwack Kringol soundly with your staff. <DM> -> Apol <DM> Kringol comes out of his stun. <Sam> (dodging Kringol now) * Apol flies to the other side of Kringol <Grith> (As ever, Ferry Corsten rocks my world.) * Apol sprays a line of acid. <DM> |roll d20+6 <tafal> 26 | [d20=20] [+6=6] (DM) <DM> |roll d20+5 <tafal> 21 | [d20=16] [+5=5] (DM) <DM> Both Kringol and Comet dodge out of the burning acid, but still catch some of it <Apol> |roll d4+3 <tafal> 4 | [d4=1] [+3=3] (Apol) <DM> -> Foster * Foster takes a 5 foot step (requested) <DM> Done * Foster then manifests Energy Missile (Electricity) targeting Kringol and Comet. <DM> |roll d20+6 <Foster> |roll 5d6 <tafal> 22 | [5d6=22] (Foster) <tafal> 26 | [d20=20] [+6=6] (DM) <DM> |roll d20+6 <tafal> 22 | [d20=16] [+6=6] (DM) <Foster> what the fuck <Foster> seriously. <Foster> |roll 5d6 <tafal> 14 | [5d6=14] (Foster) <DM> bzzorp * Foster the retrieves the Amulet from his bag and puts it on as a move action. <DM> Kringol tingles with electricity. <DM> (eheh. The amulet is not with you.) <Fordran> (that's how you know it's working.) <Foster> (You bastard) <DM> (It's in that other setting) <DM> Comet gets a nice 7 volt jolt. <Foster> (well, I guess I'll just spend the rest of the fight sucking floor, then) <DM> Kringol bends down to pick up his staff. AoO Sam. <Sam> |roll d20+9 <tafal> 21 | [d20=12] [+9=9] (Sam) * Foster would've done things a bit different if he had known that. ; ; <DM> hit <Sam> |roll d6+2 <tafal> 4 | [d6=2] [+2=2] (Sam) <DM> You bop Kringol on the head. <DM> He looks peeved. <Fordran> (bad kringol! bad bad bad!) <Sam> (mental note: next time, just kick his face in) <Foster> like, say, stepping next to Kringol, combat casting, and grabbing his staff as a move. ; ; <DM> Kringol taps Sam with his staff. "Toy!" <DM> Fort save. <Sam> (prayer still?) <Fordran> (still) <Sam> |roll d20+9 <tafal> 23 | [d20=14] [+9=9] (Sam) <Fordran> (2 rounds remain) <DM> You begin to stiffen up and get some vertigo, but it passes. <DM> Kringol curses colorfully. <Sam> "No thank you." <DM> Comet charges Sam <DM> |roll d20+8 <tafal> 16 | [d20=8] [+8=8] (DM) <Fordran> ("Tinseled truffle tarts!") <DM> And Sam dodges <DM> Blitzen charges Foster <DM> |roll d20+8 <tafal> 23 | [d20=15] [+8=8] (DM) * Foster rolls his eyes. <DM> |roll 1d4+1d6+1 <tafal> 8 | [1d4=4] [+1d6=3] [+1=1] (DM) <Fordran> (btw kringol has -1 to saves, yes?) <DM> for teh love of... <Foster> (DM dice have gotten boring. :P) <DM> (Yes) <DM> (Fordran: yep) <DM> -> Grith <Grith> Charge. <Grith> (Move request, don't know if that's acceptable for a charge, don't forget new reach) <DM> I'll move you to where you can reach. <Grith> (btw, Grith is now 21 feet tall.) <DM> Ok <DM> Roll to hit? <Grith> (Flanking?) <Grith> (With Foster?) <DM> Foster has no weapon <Grith> (Damn you, Foster) <Foster> Foster does not threaten anything. <Foster> Foster has no weapon. Foster has no PP. Foster is going to tear Kringol apart with his teeth next turn. <Grith> |roll d20+13 <tafal> 20 | [d20=7] [+13=13] (Grith) <DM> Hit. <DM> |roll 1d6 <tafal> 3 | [1d6=3] (DM) <DM> Take 3 electric damage <Grith> (Forgot psionic weapon... of course.) <DM> Roll damage? <DM> You can still use Psionic Weapon <Grith> |roll 6d8+13 <tafal> 27 | [6d8=14] [+13=13] (Grith) <Grith> (I thought I had to declare it before attacking?) <DM> Okay, Shara shears Blitzen in half <Foster> (You do) <Grith> (Well... nevermind.) <DM> Blitzen sparks and discharges, grounding out into the floor. No corpse remains. <DM> -> Fordran <Fordran> (rescanning map) * Fordran sends the mace over to Comet. <Fordran> |roll d20+9 <tafal> 13 | [d20=4] [+9=9] (Fordran) <DM> Miss <DM> Comet hops out of the way of the swing. * Fordran points at Kringol. "Tremble before the might of Pelor!" [Hold Person, Will DC 15] <DM> |roll d20+8 <tafal> 22 | [d20=14] [+8=8] (DM) <DM> "Hah!" <Grith> (Not "Stop in the name of Pelor"?) <DM> -> Sam * Sam attempts to bludgeon Kringol into submission, but not death. <DM> roll <Sam> (flurry of nonlethal...tell me you didn't see this coming) <Sam> |roll d20+10 <tafal> 24 | [d20=14] [+10=10] (Sam) <Sam> |roll d20+10 <tafal> 22 | [d20=12] [+10=10] (Sam) <Sam> |roll d20+5 <tafal> 13 | [d20=8] [+5=5] (Sam) <DM> hit, hit, miss <Sam> |roll 2d10+4 <tafal> 17 | [2d10=13] [+4=4] (Sam) <DM> You send two quick strikes to Kringol's solar plexus, following up with a vicious knee to the groin, but apparently he had a cup. <Sam> (probably should have said something about fists and feet) <DM> "urrrhghg" <DM> -> Apol * Apol flies to the side of Comet and waves the wand again <DM> |roll d20+8 <tafal> 10 | [d20=2] [+8=8] (DM) <DM> |roll d20+1 <tafal> 8 | [d20=7] [+1=1] (DM) <DM> ; ; <Foster> (going with "Eat it") <DM> Kringol drops his staff again <DM> Comet and Kringol blink away the sparkles. <DM> -> Foster <Grith> (That's right, Kringol. Feel that tafal love!) * Foster moves forward one square and picks up Kringol's staff. (requested) <Fordran> (hee) <Foster> (do I have an action left?) <DM> 5' and move, you have a standard left * Foster shrugs, says "Toy" and bops Kringol on the head with it. <DM> UMD~ <DM> otherwise <Foster> (omg why did I ever spec out of UPD~) <DM> improvised attack at -4 <Foster> |roll d20 <tafal> 9 | [d20=9] (Foster) <Foster> Somehow, I don't think that's workin'. <DM> You don't manage to get a solid hit in. <DM> -> Grith <Grith> (Do either of them look particularly less wounded than the other?) <DM> Comet <DM> Kringol has been taking continuous beatings :P <Foster> (PS DROP KRINGOL GODDAMNIT) <Grith> Charge, maintain reach, you place me. <DM> At? <Grith> Comet. <DM> Roll it <DM> wait <DM> Psychic Weapon? <Grith> (Yep.) <Grith> |roll d20+13 <tafal> 17 | [d20=4] [+13=13] (Grith) <DM> Hit <Grith> |roll 6d8+13+2d6 <tafal> 47 | [6d8=26] [+13=13] [+2d6=8] (Grith) <DM> You split Comet down the middle in a spray of blood and viscera <DM> Foster, Kringol, Apol, and Sam are covered in it <DM> Shara shatters part of a tile beneath the corpse * Grith grunts in satisfaction. <DM> -> Fordran <Fordran> "Pelor, light our darkest hour!" [Searing Light] <Fordran> (on Kringol) <Foster> (Pelorite Matrix of Leadership not found) <Fordran> (SR) <DM> no SR <Fordran> |roll d20+9 <tafal> 28 | [d20=19] [+9=9] (Fordran) <Fordran> |roll 4d8 <tafal> 18 | [4d8=18] (Fordran) <DM> (Kringol) "Yeeaaargh--" <DM> Kringol melts into steamy mist, and his robes fall to the floor, as you hear a ghostly "Ho ho ho ho..." drift away <Fordran> (that's unexpected) <DM> Amidst the pile of clothes, you find an engraved silver key, and a large, wrapped present. <Grith> (btw, sorry, Ian, but Grith is, well... dumb. And single-minded.) * Foster picks up the key and heads over to the cage. <DM> It unlatches and opens when you approach. <DM> Vita awakens with a yawn. <Grith> "Vita!" <Foster> "Let's get Vita and get out of this hellhole." <Grith> "And the children..." <Sam> "Or whatever this place is." <Fordran> "And the others too. Quickly." <DM> <fitting dialogue for Vita> * Apol tries a bite of caribou and finds it tasty. <Fordran> (Vita whistles, and Pup appears magically) <DM> Ahem. * Foster hands her the key as a souvenier of her stay at Chez Kringol, and goes to open the damn present. <DM> You tear open the paper, and find inside it, a small black velvet case, as for jewelry. <DM> Opening the case, you find a single, delicate gold ring, crowned with 3 rubies. <Fordran> (argh) <Fordran> (shield) <DM> You guys get to keep this in the normal campaign. <Fordran> (hearth) <Foster> Fun. <DM> Happy Holidays :) * Foster ninja loots * Grith cleaves Foster in 2. <Fordran> ("I wish I were God.") <Fordran> (Done. You don't feel different. But Pup worships you. Literally.) <DM> (* Pelor makes Fordran the God of Unfulfilled Wishes) <Grith> ("What do you wish to genocide?" "@") <Fordran> (You feel dead inside.--More--) <Sam> ("NooOOO*splat*") <Grith> (Hey, Grith ain't @) <Foster> (heh. I think I might technically be an h) * Grith cleaves Foster in 2. <Foster> (nethack isn't real clear on the issues of humaniform abberations) <Fordran> (everyone pose for the nethack screenshot) <DM> Lesse <Fordran> (gh@@') <DM> don't forget D <Apol> *tiny* D <Fordran> (and D) <DM> Oh, and Fordran... <DM> Your pack rumbles. <Fordran> "What do we do about Erias?... Oh..." * Fordran checks his pack. <DM> Erias expands rapidly, falling out onto the floor, coughing. <DM> <Erias appropriate dialogue> <Apol> "Hi, Erias!" <DM> So, stuff you didn't get to see, because you killed them :P <DM> Cupid: Charm Monster <Fordran> (* Erias charges the nearest NPC) <DM> Donner: Sound Burst <Grith> Argh. Something -else- wanting to take Grith's mind over. <Fordran> (grith shoulda ninja'd the ring) <DM> Kringol's Staff: Toe Missiles <Fordran> (the Grith who Stole Christmas) <Fordran> (die) <Grith> (Bwa ha... ninja loot!) <Foster> ...toe missiles. how is that even supposed to work? <Foster> :P <Grith> Toe... missiles? <DM> It fires toes <DM> missile toes <Grith> Is that like MechaGojira? * Sam smacks someone, etc. <Foster> yeargh. <Apol> in little booties? <Fordran> (argh) <DM> Originally I wanted them to make you kiss nearest... but... that's a bit weird even for us <Foster> Well. <Foster> I don't know, what with Fordran swinging his wang around and all. <DM> ; ; <Grith> ... * Sam is now known as Shmuel <Grith> >.< <DM> Oh, and Kringol didn't get a chance to summon Rudolf, Hell-Snout, Avenger of Caribou, Guider of Slays <Foster> (insufficient Harold, blue and white-clad friendly NPC helping us, imo) <DM> But I think things ended well :) <Grith> Well, he shouldn't have advanced into the room, eh? <Fordran> ho ho. <DM> Ho ho ho, even. <DM> Grith: Failed to survive long enough for second Faerie Mist-Gas <Grith> Hey, I finally got to double expand... I'm content. <Shmuel> Ho ho ho? <Shmuel> More like Oy Oy Oy. <DM> Now, I write logs. <Foster> Faerie Mist-Gas was a combo Obscuring Mist/Glitterdust/Dimension Door effect? <DM> Obscuring Mist/Faerie Fire. He had Dimension Door, Chimney <DM> Oh yes. <DM> "As the heroes herd the lost children away from Kringol's Fun Fortress triumphantly, Kringol's quill quietly continues its tabulation, unguided by any hand." <Grith> No presents for Grith this year... <DM> "Apollonaridictys, Barnet, Barran, Fordran, Foster, Grith, Violetta - Naughty" <Grith> Woohoo!