<DM> Ok! Roll call! * Fordran turns catatonic. * Vita says here <Apol> Question: So, we are cool with conducting genocide on semi-sentient tribe? Apol can be down with that as long as there is loot. <Fordran> i'm down. * Sam /monkflex * Erias salutes. <Erias> (MM: New machine, prepackaged low-end Dell: Pentium-D 2.8 GHz, 1G ram, 160G HD, Radeon X300) <Foster> Genocide is for sissies. We're just gonna jack the big guy and let the chips fall where they may. Why are we here to begin with? :P <Erias> (Cost me $750 including tax and shipping, with monitor) <Sam> ALL-CLAD'D! <Fordran> (huh. then i think my machine can definitely do WoW and EVE.) <Erias> I think it is clear that these are the "good primitives" and the others are the "bad primitives". This is clear because the "bad primitives" attacked us, and the "good primitives" gave us beer. <Fordran> And possibly hookers. <Erias> Oh, yeah, did the hooker thing pan out? <Foster> I didn't get hookers. Did you get hookers? <Fordran> Seemed ok. Itchy though. * DM scratches his eyeballs. <Foster> In any case, it's likely that the crew of the ship was killed by the "bad primitives". <Foster> Given that our task is to find out what happened to them, we may as well use this as a chance to investigate their villages. <Fordran> (i keep thinking about cubes and spheres when someone says "primitives") * Apol eats chips. <McMartin> (Primitives are triangles and quads) <Fordran> (you and your primitive 2-d world) <McMartin> (Lies and flagrant lies. OpenGL 1.2) <Sam> (hee) <Vita> If we go there and find that things aren't as clear we could always, y'know, not kill them <Fordran> (bah) <Fordran> (<-- hasn't written any graphics code in, god, 8 years?) <Fordran> (<-- not a programmer) <Sam> (most graphicsy thing i've done recently is thumbnailing with PerlMagick) <Fordran> (<-- stupid) <McMartin> (<-- needs to crusade for his new Inferior Graphics Format) <Sam> (<-- wondering why the programmers where he works are totally teflon, and the ops group gets all the blame for crappy releases) <Fordran> (paolo more serious) <Erias> (We'll make a call when we find them. More likely, we will kill them, then find out they were really a kind, generous, good-hearted race, and we slaughtered them even as they forgave us. Oh, the vagaries of fate, yadda yadda, loot the bodies.) <DM> Those of you that had the melon drink sleep soundly and deeply. Everyone regains hitpoints. <DM> Slowly, beginning at dawn, the sounds of activity from the village filter into the guest hut. * Sam rises shortly after dawn, meditates, and people-watches. <DM> Erias and Foster are already up when you awaken. * Fordran rises with the dawn, and performs morning prayer. * Erias joins in morning prayer. * Vita rises at an appropriate "Not the break of dawn but not *too* much later" time <DM> -- Day 2 -- * Apol gets up along with Vita and Pup. <DM> Grith is still passed out against one wall of the hut, drooling. * Sam looks at Grith, shrugs. <DM> He mumbles incoherent things occasionally. * Vita attempts to talk to Grith but probably fails miserably <DM> (So... just chillin' in the hut today?) <Vita> (brb - food downstairs) <DM> He groans something about a splitting headache without apparently actually achieving consciousness. * Fordran finishes morning prayer. <Fordran> <ilyas> do they allow you to use the 'g word' as a verb at yahoo <Fordran> ack <Fordran> bad paste buffer! * Erias rejoins the group. <Erias> "Did anyone see Grith drinking a lot more than the rest of us last night?" <Fordran> "I didn't notice. He is much larger than us, though." <DM> It might've been when he accepted the barrel. <Fordran> (is devo playing this in character?) <DM> (He's not here tonight) <Erias> "What's that he's got his arms wrapped around? Is that a barrel?" <Erias> "...oh." <Fordran> (isn't he.) <Sam> (barrel. barrel barrel barrel Barrel Barrel BARREL!) <Foster> "It's possible. Of course, far more humorous is the concept that he can't hold his liquor, though I doubt the barrel was full of rainwater." <Fordran> "I, for one, certainly would not be able to hold his liquor. I don't think I could even get it off the ground." * Fordran peers into the now-empty barrel. <DM> The powerful smell of melon liquor nearly forces a fort save. <Erias> "In any case, it doesn't look like he's in any condition to travel. I think it's best to leave him here." <Fordran> |almost roll d20 * Fordran nods. <Vita> (back) <Erias> (Realistically we might try other things, spells, etc, but... yeah. Plot-handwave.) <Fordran> (of course) <Foster> "Yes, I'm sure our newfound friends here will behave in an honorable fashion. And if not, well, Grith is scary enough sober that he can probably hold his own." * Erias nods. * Apol is playing tag with the kids outside. <Erias> Are we all outside the tent? Do I see the speaker-guy? <DM> The sound of shrieks and laughter come from outside the hut. <DM> You're all inside the hut, afaik, since no one's said they left since dawn :P <Erias> "Is everyone ready?" <Fordran> "Let's greet the day." <Vita> "Sure" * Erias walks outside. <DM> The Spirit Speaker happens to just be approaching as you exit the hut. * Apol swoops past the hut in an effort to herd the kids. <Fordran> (m'hoivn!) * Foster proceeds out of the hut again. <Fordran> (breath weapon! breath weapon!) * Vita follows everyone else * Erias half-waves, half salutes to the speaker. <DM> (misdub) "Ah, Kumarkin, I greet you!" * Fordran bows to the speaker. <Fordran> (/me switches the audio to Portuguese.) <Sam> (did i see...subtitles?) <DM> ((misdub) "Madre de Dios! Es el Pollo Diablo!")) * Vita bows too, since it seems the thing to do <Foster> "Good morning." <Erias> "Good morning, Speaker. I believe we are ready to face this challenge." <DM> (misdub) "I hope our celebrations did not tire you too much." <Fordran> "No, no. They were wonderful." <DM> (misdub) "That gives me pleasure." <Foster> "It seems as if one of our companions celebrated a bit too much, but I trust that leaving him in your care will not be an overwhelming demand." <Erias> "Indeed. One of ours, however, may have had a bit of trouble -- yes, as my companion suggests." * Foster gestures vaguely at Grith. * Fordran thinks he can hear snoring from the hut. <DM> (misdub) "Worry no more of it. We shall send a second guide to follow when he awakens." <Vita> "Thanks, we appreciate it." <DM> (misdub) "Some of our hunters are ready to lead you to the near-Makumar village." <Fordran> (i assume we're all geared up and good to go?) <DM> (Sure) <Sam> (Aye) <Erias> (Va, manos) <Erias> (er, "vamanos", that is) <Erias> "We are ready to depart." <Sam> (not shifting brain to manos: hands of fate) <DM> He walks with you towards the three waiting Kumarti at the village "entrance" * Foster shoulders his pack and follows along. <Fordran> (ah, that theme song) * Apol notices the others are getting ready to leave and joins them. <Fordran> (torgo 4tw) * Sam follows. <DM> The Spirit Speaker dips his thumb in a half-gourd and approaches Erias, intending to smear something on his face. <DM> (Letting it happen?) <Sam> (make a will save) <Erias> (yesy) <Erias> (that's 133% of a yes) <DM> (Enthusiastic!) <Erias> (I trust my saves) <Foster> (Erias burns with passion. And agony from the flesh-eating plant sap that was just applied to his forehead) <DM> He marks a symbol across your face in the spicy-smelling substance. <DM> It quickly dries, bright red, and doesn't irritate your skin. <DM> He approaches Sam next. * Vita looks at the speaker warily <Vita> "What is this for?" * Fordran looks at Foster questioningly. * Sam doesn't resist. <DM> (misdub) "The favor of Kumar, and courage." * Erias shrugs at the others. * Sam stands seriously as the mark is applied. <Apol> (BBQ sauce) * Foster shrugs. <DM> He continues to Fordran * Vita shrugs * Fordran accepts it respectfully. <DM> He continues on to Foster * Foster presents his face for decoration. <DM> He leans down a little to mark Vita * Vita smiles a little and straightens herself upright as much as she can <DM> Pup sneezes as the Speaker approaches with the goop <Vita> "It's ok Pup, it doesn't hurt" <DM> He (Pup) gives you a pained expression, but stands still <DM> The Speaker finally approaches Apol * Apol hovers nearby. <DM> He caaaarefully draws the mark across Apol's head <DM> (The hovering is screwing up his aim) <DM> (misdub) "With Kumar's Blessing, vengeance in Kumar's name, Kumarkin." <DM> He eats the remaining goop off of his thumb. <Foster> (Tasty) <Vita> (Spicy!) <DM> The trio of hunters wait silently just outside the village. * Foster hikes over. * Fordran follows along. * Erias bows to the Speaker and joins the others. * Vita follows and tries to keep Pup from rubbing his markings off already <DM> Pup snorts a bit, and sneezes again. * Apol follows Vita. <DM> The hunters start a brisk pace Westward. * Sam hikes along. * Vita boards Pup and follows * Erias attempts to keep up (20' move) <DM> They zig-zag at intervals, stopping often to check the surrounding foliage. * Foster follows along. <DM> After half an hour of this, they turn northward. * Vita peers around at the forest intently, trying to take it all in <DM> Listen checks. <Sam> |roll d20+5 <tafal> 23 | [d20=18] [+5=5] (Sam) <Fordran> |roll d20+3 <tafal> 22 | [d20=19] [+3=3] (Fordran) <Erias> |roll d20+3 <tafal> 11 | [d20=8] [+3=3] (Erias) <Foster> |roll d20+1 <tafal> 16 | [d20=15] [+1=1] (Foster) <Apol> |roll d20 <tafal> 17 | [d20=17] (Apol) <Vita> |roll d20+13 <tafal> 17 | [d20=4] [+13=13] (Vita) <Apol> 28 * Sam stops and looks about, cautiously. <DM> (You can use +s again) <DM> (Dave fixed it) <Erias> (Fiona, have you tried -- yeah, might be fixed now that you've logged out.) <Erias> (She tried it after dave fixed it and still had trouble for a while) <Apol> |roll d20 11 <tafal> incorrect usage: dice <string> (where <string> is something like: d6 or 2d6 or 2d6+4 or 2d6+1d20 or 2d6+1d5+4d7-3d4-6) => Rolls that set of virtual dice * Fordran says, quietly, "What was that." * Fordran looks around. <Erias> (I've tried it myself via CGI and it's worked, so I'm not sure) * Erias stops. * Sam whispers, "It growled." * Vita stops and tries to look where Fordran was looking <Erias> "You heard someth--?" <DM> The lead hunter turns around to Fordran, with a look of confusion <Fordran> (stop. hey, what's that sound. everyone look what's going down.) * Sam continues to scan the surroundings. <DM> A gray blur pounces on him and begins to tear him to pieces. * Erias draws mace and shield (as appropriate, based on --) <DM> init * Fordran readi-- no he doesn't. * Vita ... goes into init <Erias> |roll d20 <tafal> 16 | [d20=16] (Erias) <Fordran> |roll d20+1 <tafal> 4 | [d20=3] [+1=1] (Fordran) <Fordran> (hot) <Foster> |roll d20+1 <tafal> 21 | [d20=20] [+1=1] (Foster) <Vita> |roll d20+5 <tafal> 20 | [d20=15] [+5=5] (Vita) <Apol> |roll d20 <tafal> 14 | [d20=14] (Apol) <Sam> |roll d20+4 <tafal> 18 | [d20=14] [+4=4] (Sam) <Apol> 15 * DM changes topic to 'ECLIPSE | Foster 21, Vita 20, Sam 18, Erias 16, Apol 15, Fordran 4' <DM> K: Nature rolls, first off <DM> Untrained is fine <Foster> |roll d20+9 <tafal> 13 | [d20=4] [+9=9] (Foster) <Sam> |roll d20 <tafal> 1 | [d20=1] (Sam) <Apol> |roll d20 <tafal> 9 | [d20=9] (Apol) <Fordran> |roll d20 <tafal> 13 | [d20=13] (Fordran) <Vita> |roll 20 <tafal> incorrect usage: dice <string> (where <string> is something like: d6 or 2d6 or 2d6+4 or 2d6+1d20 or 2d6+1d5+4d7-3d4-6) => Rolls that set of virtual dice <Vita> |roll d20 <tafal> 2 | [d20=2] (Vita) <Erias> |roll d20 <tafal> 20 | [d20=20] (Erias) * Sam fails to distinguish mineral from animal. <Foster> (awesome) <Erias> (...) <Vita> (wow, they teach you *everything* at paladin school!) <DM> -> Foster * Fordran has a momentary look of recognition, which quickly fades into one of nonrecognition. * Foster activates his shield as a free action, draws his rapier as a move action, and melts its brain as a standard action. <DM> Those of you who I haven't whispered to: It's a very large cat, with foot-long protruding fangs <DM> |roll d20+5 <tafal> 6 | [d20=1] [+5=5] (DM) <Foster> |roll 10d10 <tafal> 63 | [10d10=63] (Foster) <Foster> (unf) <Sam> (/wince) <Erias> (It *was* a very large cat.) <DM> It slumps over, mid-maul, on top of the downed Kumarti, squirting blood from its ears. * Vita winces <Fordran> (that...oooooh.) <Apol> (wow) <Vita> "I think it was just hungry......" <Erias> "TI-- ...ger." * Vita shrugs <DM> The downed Kumarti hasn't had a chance to scream yet, but is now grunting in a panicked fashion from underneath his new fur coat. <Apol> (Reminder: Have back up plan for Evil Foster.) <McMartin> (You will melt brains as a shadow priest) <DM> The other two hunters hurry to drag it off. * Erias runs toward the Kumarti. <Fordran> (still init?) <Erias> (Does it look like it's dying?) <DM> (out of init) <DM> (The tiger's dead) * Fordran moves to the downed hunter, wand ready. <Erias> (Oh, sorry. Fordran may be moving ahead of me.) <Fordran> (not with my init score. but i can move faster!) <Sam> (sacerdos vmbrae capites liqvabit) <Erias> (Go ahead, I think you get there first) <DM> The hunter is bleeding profusely from several blood vessels * Fordran quickly shpings him with the wand. <Fordran> |roll 1d8+3 <tafal> 5 | [1d8=2] [+3=3] (Fordran) <Foster> "Truly, this is a land of strange creatures." <DM> One of the other hunters crushes a handful of something in his hand and palms it into the downed hunter's mouth. * Sam does a poor job of concealing his shock at the tiger's condition. <DM> As the wand's magic touches the hunter, the bleeding stops. * Apol pokes at the dead big cat. * Foster looks somewhat amazed that the thing went down at all. <Erias> (These days everything reminds me of the fake church.) <Foster> "That trick never works. Huh." <Fordran> "How are you feeling? Are you still injured?" * Fordran realizes that the hunter might not understand him. <DM> They look at each other, then at Foster. <Fordran> "Ah. Foster?" <DM> They help him to his feet. * Foster activates his universal translator. <DM> He looks a little wobbly, but his eyes are out of focus. <Fordran> "Ask him if he's all right, and... and what did they put in his mouth?" <DM> (Short Kumarti hunter) *grunt bark* <Foster> (to the injured guide) "My friend is curious as to whether you're okay." <Fordran> (crap i just aggro'd a guy in act 3) <DM> (injured Kumarti) *gruuuunt* <DM> (Taller Kumarti hunter) *hoot grunt* <Sam> (our dog sarah likes brussels sprouts?!) <Vita> (teehee) <Foster> (to Fordran) "He has a broken bone of some sort, but can still walk. The root is some sort of anesthetic." <Foster> (to the Kumarti) "I believe my friend will be able to mend that bone." * Foster looks to Fordran for confirmation. <DM> Upon closer inspection, the large cat looks fairly scrawny <DM> Near starvation * Fordran nods. * Fordran re-shpings the hunter. <Fordran> |roll 1d8+3 <tafal> 6 | [1d8=3] [+3=3] (Fordran) * Vita inspects the cat <DM> The taller Kumarti feels the ribcage of the injured Kumarti gently. * Vita looks around the jungle <DM> The injured Kumarti winces in pain, baring its fangs. * Fordran looks on with interest. <Fordran> "Hm. Looks like it's more than this wand can handle." <Vita> "I wonder why it was having trouble finding food, this isn't exactly barren." * Fordran puts the wand away, and then focuses Pelor's energy. <DM> (Taller Kumarti) *stuff* <Fordran> (Cure Moderate) <Fordran> (recomputing the bonus) <Foster> "Save your magic, Fordran, his wounds are only minor cuts and bruises now." <Erias> (It might be plot-broken) * Fordran pauses. "Are you sure?" <Fordran> (must...take...plotbreaker levels) <DM> The injured Kumarti shakes his head a little wobbily, and nods to his companions <Foster> "I think we can move on now, if you are ready." <DM> One of them cuts off the ear of the large cat, tucks it into his loincloth, and the three continue into the jungle. * Fordran readies his shield this time. <DM> The pace is a bit slower, due to one hunter's pace being a bit lethargic * Apol leaves looking at the cat and leaps back into the air. <Foster> (Ah, painkillers) <DM> He nearly runs into the shorter Kumarti when the latter suddenly stops short, hand up. <Fordran> "What is it?" * Fordran hasn't quite learned to be quiet in the jungle. * Foster waits for the inevitable explanation. <DM> The shorter Kumarti gestures ahead with his spear. Spot checks. <Foster> |roll d20+11 <tafal> 26 | [d20=15] [+11=11] (Foster) <Erias> |roll d20+3 <tafal> 7 | [d20=4] [+3=3] (Erias) <Sam> |roll d20+5 <tafal> 18 | [d20=13] [+5=5] (Sam) <Vita> |roll d20+18 <tafal> 21 | [d20=3] [+18=18] (Vita) <Apol> |roll d20 <tafal> 16 | [d20=16] (Apol) <Apol> 27 * Vita puts on her goggles <Fordran> |roll d20+3 <tafal> 21 | [d20=18] [+3=3] (Fordran) <Vita> (scratch that, eyes) <DM> The rest of you see dense jungle. * Vita whispers "I see blackish furred creatures" * Apol moves towards Foster. * Fordran whispers, "Where?" * Sam looks about, not seeing them. * Foster whispers "Ahead. Makumar, I assume." <Foster> "There is a clearing." <DM> (Tall Kumarti) *grunt nod* "Makumar" * Erias quietly readies his shield, and releases it. * Foster readies his shield and weaponry. * Vita quietly readies her bow * Erias readies his mace as well. (quietly) "Is this one of their villages?" * Fordran keeps his shield ready. <DM> (Tall Kumarti) *hoot grunt* * Sam stands defensively. <Sam> (afk bio) <Foster> "This is one of their encampments?" <DM> The tall Kumarti grunts and nods. <Erias> "I can't really see much out there... perhaps Vita and Apol should scout slightly further in? Or can you see where we should go?" <Erias> "Do we know how many there are?" <Foster> "I believe we should send scouts ahead." <Vita> "Well, what is the point of being here? Is it just for the Prime? Then we shouldn't engage unless we scout and see it." <Sam> (back) <Foster> "We're also looking for Brynwylld's crew." <Vita> "Right." <Apol> "Ok. I can go out there." <Vita> "Well, I'm willing to try and scout ahead." <Erias> "If we can be certain that neither of those are here, we should move on. But we should be ready for things to go wrong, and if it's easier to fight them first and then search, we should do that." <Apol> "Vita, do we go togther?" <Vita> "Hmmm..." <Erias> (I need to stop eating large meals just before game.) <Apol> "Or I go this way and you go that way?" <Vita> "I'm not sure. Might be better to split slightly" <Vita> "Will cover more ground that way." <Apol> "Ok." <Foster> "Apol, I believe that it will be more effective if you scout the clearing from the air. They have less chance of noticing something flying relatively far overhead." * Apol lands. * Vita dismounts PUp <Foster> (mithral shirt?) * Apol jumps into the air and into the trees. <Vita> "cerulean chain shirt" * Vita starts to sneak off, unless she has massive armor penality in which case she removes it first <Foster> (Yeah, that's mithral. no penalties) * Vita has the boots of move silently on, as she always does * Vita goes * Erias waits, ready to charge in if crazy stuff happens. * Foster waits in silence, ready to rush to their aid if combat breaks out. <Foster> (oy) <Fordran> (...we win! DM lost!) <Sam> gets paused in mid-something, as if someone pressed a button. <Foster> (I melted something's brain! Finally!) <Fordran> (rand on phone) <Fordran> (he can't get net; he tried calling fiona but got no answer) <Foster> (oof) <Foster> [12:03am] Fordran: (net back) <McMartin> (What *was* that brainmelting thing?) <DM> God. <DM> |context 20 * Fordran sets mode: +o DM <Foster> (McM: fully augmented, overchanneled Mind Thrust) <Sam> (so anyway, i was just frying up some beholder bacon, and...) <DM> Somebody msg me everything from * Vita dismounts Pup to <Vita> cerulean chain shirt <Foster> On it. <DM> And if anybody msged me and didn't get a response, re-send <DM> Ok, thanks <DM> Vita, hide/move silently rolls <DM> Apol, hide roll <DM> (If you're going by air) <Vita> |roll d20+18 <tafal> 34 | [d20=16] [+18=18] (Vita) <Vita> (was hide) <Vita> |roll d20+18 <tafal> 29 | [d20=11] [+18=18] (Vita) <Vita> (was move silently) <Apol> hide <Apol> \roll d20 <Apol> |roll d20 <tafal> 10 | [d20=10] (Apol) <Apol> 26 <DM> The hunters wait patiently as Vita and Apol sneak off. (going to be some behind-the-scenes for a bit) <Foster> (So how about that local sports team, eh?) <Apol> (baseball season is starting) <Fordran> (/dance) <Sam> (sharks and coyotes tied 2-2 after 2 periods) <Sam> (/violin) * Vita suddenly pops up in the middle of the group without you noticing her approach <Foster> (Hello, Snake. What do you have to report?) * Vita whispers "Hi" <Foster> "Welcome back." <Fordran> "Ah!... Oh, Vita." <Vita> (all this is quiet) * Erias keeps an eye out and listens to Vita. <Sam> (gBLEEPd dBLEEP fBLEEPng pager.) <DM> (oy) <Vita> "So, no big silver one, not threatening activities, just Makumar.... and some reddish things that were behaving like, well, apes" * Apol floats down from above. * Apol starts to hover, "I saw those, too." * Vita whispers in the direction of her group but not the direction of the hunters "They looked like... Kumarti without Int" <Foster> (to the Kumarti) "The Prime is not present here. Perhaps we should move on to the next encampment." <Apol> "The red furry ones eating with the makumar." <Apol> "No munthrek either." <DM> (Short Kumarti) *hoot hoot grunt* * Fordran looks at the short one, then back at Foster. * Erias shrugs helplessly. <Foster> (to the group) "Let's get going, then." * Foster moves to follow the Kumarti. * Erias nods. <Sam> (at least the pager is Not My Problem) <Vita> "Foster, can you ask them how big an encampment tends to be? This seemed small, I hope we saw all of them" <DM> The hunters move slowly, gingerly for awhile, making a wide, curving path away from the clearing <DM> A good ten or so minutes out, they pick up the pace again. <Foster> (as we walk, to the Kumarti) "Was that encampment of typical size?" <DM> (Tall Kumarti) *hoot grunt* * Foster nods. <Vita> "Great. good." <Foster> "He is not sure. Their scout failed to return this morning." <Foster> "We should be wary." <Vita> "Well, maybe not great, it was still a fairly large number." <Foster> "As if I need to say this." <DM> The short Kumarti stops short again. <Sam> (zomg) <DM> This time, when your gaze follows the direction of the spear, you see a wall made from tree trunks <Fordran> "...a village?" <DM> The wall is about 20' high. * Erias releases his shield again. <DM> Spot checks. <Vita> "hmmm... this maybe be more of a job for Apol" <Fordran> |roll d20+3 <Foster> |roll d20+11 <tafal> 5 | [d20=2] [+3=3] (Fordran) <tafal> 28 | [d20=17] [+11=11] (Foster) <Sam> |roll d20+5 <tafal> 12 | [d20=7] [+5=5] (Sam) <Apol> |roll d20 <tafal> 8 | [d20=8] (Apol) <Apol> 19 <Vita> |roll d20+18 <tafal> 30 | [d20=12] [+18=18] (Vita) <Foster> |roll d20+9 <tafal> 10 | [d20=1] [+9=9] (Foster) <Foster> |roll d20+9 <tafal> 11 | [d20=2] [+9=9] (Foster) <Erias> |roll d20+3 <tafal> 23 | [d20=20] [+3=3] (Erias) <Foster> "These trees appear to be alive." <Vita> "Um, I think that the wall has been there for awhile... yeah, what he said" <Fordran> "Trees usually are alive." <Erias> "Hmmm..." <Sam> "Alive, but not in the usual sense?" <Foster> "People don't tend to build walls out of living trees, Fordran. Something is amiss here." <DM> Listen checks <Erias> "Druids? This doesn't look natural." <Foster> |roll d20+1 <tafal> 7 | [d20=6] [+1=1] (Foster) <DM> (heh) <Erias> |roll d20+3 <tafal> 18 | [d20=15] [+3=3] (Erias) <DM> (@ Erias) <Vita> |roll d20+13 <tafal> 23 | [d20=10] [+13=13] (Vita) <Fordran> |roll d20+3 <tafal> 17 | [d20=14] [+3=3] (Fordran) <Sam> |roll d20+5 <tafal> 12 | [d20=7] [+5=5] (Sam) <Sam> "Similar to dead, but not in the usual sense?" <Vita> "Well, it looks natural, but you don't expect natural things to look like.... I mean... bah" <Vita> "Shhh! Footsteps." <Fordran> "Someone's coming." * Sam clams up. <Fordran> "...Sneaking up..." * Fordran tightens his grip on his shield. <Foster> (to the Kumarti) "Someone approaches" * Vita tries to pull out her bow and sneak in the direction of the steps * Foster readies his weaponry. <Sam> (do i have to make a "stand silently" roll~) <DM> The Kumarti get behind some trees. <Vita> (well, around the side of the direction, not right into it) * Apol flies up into some braches. * Erias pulls out his mace as well. <DM> A procession of twenty-some Makumar, two abreast, approaches the walled village, less than 25' away from where you are. * Erias freezes in place. * Vita stays very very quiet * Fordran holds his breath. <DM> They don't seem to be looking in your direction at all. <Fordran> (wish...i had...flamestrike) * Foster stays quiet, gauges their distance from each other. * Foster also looks for any distinguishing marks, indications of rank, etc. <DM> An enormous silver Makumar leads the procession, at least 10' tall, even in his stooped posture <Fordran> (ah.) * Erias wobbles. * Erias glances at the others. <DM> (let's actually hold here) * Vita stays very, very quiet <Erias> (okay) <Fordran> (...already?) <DM> (And pick up next time, don't want to start an elaborate jungle combat next to a crowded village when people are nearly asleep) <Foster> (heh heh) <Foster> (Fair enough) <Fordran> (heh) <Foster> (we don't care if the Prime makes it out alive, right?) <Erias> (Erias is trying to figure out whether to attack now, given that there are probably more of them in the village) <Foster> (Just asking. You know. To be sure.) <DM> (The Spirit Speaker wanted the heart... *shrug* :) <Foster> (sounds good to me) <Erias> (organ-fetching mercenaries ftw!) * Foster intends to seize the initiative at the beginning of next session, then. <DM> Yeah. Suprise round etc <DM> Okay, logging stuff <Foster> Ah, 'favorable surprise round'. Three of my favorite words. <McMartin> (organleggers organleggers) <Sam> hee. <Foster> So astonished that the tiger failed to roll a freak 20 on that will save. <Apol> (We could always ask if he would donate his heart. I mean you don't know if he has more than one, now do you?) <Foster> They do have four arms. <Erias> (Maybe the speaker can give it back afterward.) <Fordran> Does that mean that have more than one... <Fordran> ...no, never mind. <Foster> Yes, let's not go there. <Foster> I'm glad that we're being bad guys this time around. <Erias> Works for me. As long as no one tells Erias. <Foster> Honorable combat is nice and all, but I do so love surprise.